daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -1,4 +1,34 @@
using StgSharp.Logic;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintActionNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
@@ -6,17 +36,18 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharpDebug.Logic
namespace StgSharp.BluePrint
{
public class BlueprintActionNode : IConvertableToBlueprintNode
{
private Action<Dictionary<string, BlueprintPipeline>, Dictionary<string, BlueprintPipeline>> mainAction;
private string[] inPorts;
private string[] outPorts;
private Action<Dictionary<string, BlueprintPipeline>, Dictionary<string, BlueprintPipeline>> mainAction;
internal BlueprintActionNode()
{
}
public string[] InputInterfacesName => inPorts;
@@ -27,5 +58,6 @@ namespace StgSharpDebug.Logic
{
mainAction?.Invoke(input, output);
}
}
}