daily update on 20240828 by nitload youmu, autotexture added
This commit is contained in:
@@ -29,7 +29,7 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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@@ -43,7 +43,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace StgSharp.Logic
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namespace StgSharp.BluePrint
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{
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/// <summary>
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/// A sets of complex logic designed for running in multi threads environment.
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@@ -79,11 +79,6 @@ namespace StgSharp.Logic
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public BlueprintNode BeginLayer => beginNode;
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public BlueprintNode EndLayer => endNode;
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internal SemaphoreSlim RunningStat
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{
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get => runningStat;
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}
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public bool IsRunning
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{
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get => runningStat.CurrentCount == 0;
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@@ -95,6 +90,11 @@ namespace StgSharp.Logic
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get => terminate;
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set => terminate = value;
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}
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internal SemaphoreSlim RunningStat
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{
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get => runningStat;
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}
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/**/
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public void AddNode(BlueprintNode node, bool isNative)
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@@ -1,4 +1,34 @@
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using StgSharp.Logic;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintActionNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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@@ -6,17 +36,18 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharpDebug.Logic
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namespace StgSharp.BluePrint
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{
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public class BlueprintActionNode : IConvertableToBlueprintNode
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{
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private Action<Dictionary<string, BlueprintPipeline>, Dictionary<string, BlueprintPipeline>> mainAction;
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private string[] inPorts;
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private string[] outPorts;
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private Action<Dictionary<string, BlueprintPipeline>, Dictionary<string, BlueprintPipeline>> mainAction;
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internal BlueprintActionNode()
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{
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}
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public string[] InputInterfacesName => inPorts;
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@@ -27,5 +58,6 @@ namespace StgSharpDebug.Logic
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{
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mainAction?.Invoke(input, output);
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}
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}
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}
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@@ -42,7 +42,7 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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namespace StgSharp.BluePrint
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{
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/// <summary>
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@@ -92,11 +92,11 @@ namespace StgSharp.Logic
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)
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#pragma warning restore CS8618
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{
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if (inputPorts == null || inputPorts.Length == 0)
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if ((inputPorts == null) || (inputPorts.Length == 0))
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{
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throw new ArgumentNullException(nameof(inputPorts));
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}
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if (outputPorts == null || outputPorts.Length == 0)
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if ((outputPorts == null) || (outputPorts.Length == 0))
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{
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throw new ArgumentNullException(nameof(outputPorts));
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}
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@@ -115,11 +115,6 @@ namespace StgSharp.Logic
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}
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}
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internal IConvertableToBlueprintNode Value
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{
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get => mainOperation;
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}
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public bool IsNative
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{
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get => nativeRequested;
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@@ -156,6 +151,11 @@ namespace StgSharp.Logic
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internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
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internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
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internal IConvertableToBlueprintNode Value
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{
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get => mainOperation;
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}
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public void AddAfter(
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BlueprintNode former,
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@@ -262,10 +262,10 @@ namespace StgSharp.Logic
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#endregion
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}//--------------------------------- end of class -----------------------------------
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public class BlueprintNodeRunException : Exception
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{
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@@ -1,4 +1,34 @@
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using System;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintRunner.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
|
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// including without limitation the rights to use, copy, modify, merge,
|
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// publish, distribute, sublicense, and/or sell copies of the Software,
|
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Data;
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@@ -8,20 +38,57 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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using StgSharp.Threading;
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namespace StgSharp.BluePrint
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{
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public static class BlueprintRunner
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{
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private static int _callingThread;
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private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
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private static NodeRunner[] allAvailableTask = new NodeRunner[1];
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private static SemaphoreSlim bpLock = new SemaphoreSlim(0,1);
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private static NodeRunner[] allAvailableTask = new NodeRunner[1];
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private static CancellationTokenSource cts = new CancellationTokenSource();
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private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
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private static int _callingThread;
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private static SemaphoreSlim bpLock = new SemaphoreSlim(0, 1);
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internal static bool IsValidCalling
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{
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get
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{
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if ((NodeRunner.CurrentBlueprint == null) || //no bp running at all
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((blueprintInWaiting.Count == 0) && (NodeRunner.CurrentBlueprint.IsRunning == false))) // a bp is quiting
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{
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//in case no bp is running
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return true;
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}
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int? id = Task.CurrentId;
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if (id is null)
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{
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// in case calling from main thread and current running bp
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//Console.WriteLine($"\t{_callingThread}");
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//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
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return _callingThread == Thread.CurrentThread.ManagedThreadId;
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}
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foreach (NodeRunner item in allAvailableTask)
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{
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if (item.Id == id)
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{
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//if calling from any bp running task
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return true;
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}
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}
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return false;
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}
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}
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public static void Run(Blueprint blueprint, Func<bool> terminateInstructor)
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{
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//Console.WriteLine();
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if (blueprint == null) return;
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if (blueprint == null)
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{
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return;
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}
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if (terminateInstructor == null)
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{
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throw new ArgumentNullException(nameof(terminateInstructor));
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@@ -35,87 +102,23 @@ namespace StgSharp.Logic
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{
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//Console.WriteLine("valid and run");
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if (InterruptAndRunNewBp(blueprint))
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do { } while(InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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{
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do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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}
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}
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else
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{
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bpLock.Wait();
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if (InterruptAndRunNewBp(blueprint))
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{
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do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
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}
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bpLock.Release();
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}
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Interlocked.Exchange(ref _callingThread, -1);
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}
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internal static bool IsValidCalling
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{
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get
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{
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if (NodeRunner.CurrentBlueprint == null || //no bp running at all
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(blueprintInWaiting.Count == 0 && NodeRunner.CurrentBlueprint.IsRunning == false)) // a bp is quiting
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{
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//in case no bp is running
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return true;
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}
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int? id = Task.CurrentId;
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if (id is null)
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{
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// in case calling from main thread and current running bp
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//Console.WriteLine($"\t{_callingThread}");
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//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
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return _callingThread == Thread.CurrentThread.ManagedThreadId;
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}
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foreach (var item in allAvailableTask)
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{
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if (item.Id == id)
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{
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//if calling from any bp running task
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return true;
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}
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}
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return false;
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}
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}
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internal static bool InterruptAndRunNewBp(Blueprint newBp)
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{
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Debug.Assert(newBp != null);
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if (newBp != NodeRunner.CurrentBlueprint && NodeRunner.CurrentBlueprint != null)
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{
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//if a running bp exists
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blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
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}
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//load new bp to current bp
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Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
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Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
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//run beginning node to init it first.
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if (!NodeRunner.CurrentBlueprint.IsRunning)
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{
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(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
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}
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//refresh all tasks
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for (int i = 0; i < allAvailableTask.Length; i++)
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{
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var item = allAvailableTask[i];
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if (item is null || item.IsCompleted)
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{
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allAvailableTask[i] = NodeRunner.Run();
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}
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}
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BlueprintNode node;
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while (!cts.Token.IsCancellationRequested
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&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
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{
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node.Run();
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if (!NodeRunner.CurrentBlueprint.IsRunning)
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{
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break;
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}
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}
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(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
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return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
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}
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public static void SetMaxTaskCount(int size)
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{
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@@ -135,41 +138,81 @@ namespace StgSharp.Logic
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}
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Array.Resize(ref allAvailableTask, size);
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}
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public static void Terminate()
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{
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cts.Cancel();
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NodeRunner.CurrentBlueprint.Terminate();
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foreach (var task in allAvailableTask)
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foreach (NodeRunner task in allAvailableTask)
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{
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task.Cts.Cancel();
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}
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foreach (var bp in blueprintInWaiting)
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foreach (Blueprint bp in blueprintInWaiting)
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{
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bp.Terminate();
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}
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blueprintInWaiting.Clear();
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}
|
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internal static bool InterruptAndRunNewBp(Blueprint newBp)
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{
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Debug.Assert(newBp != null);
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if ((newBp != NodeRunner.CurrentBlueprint) && (NodeRunner.CurrentBlueprint != null))
|
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{
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//if a running bp exists
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blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
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}
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//load new bp to current bp
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Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
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Interlocked.Exchange(ref _callingThread, Thread.CurrentThread.ManagedThreadId);
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//run beginning node to init it first.
|
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if (!NodeRunner.CurrentBlueprint.IsRunning)
|
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{
|
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(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
|
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}
|
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//refresh all tasks
|
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for (int i = 0; i < allAvailableTask.Length; i++)
|
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{
|
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NodeRunner item = allAvailableTask[i];
|
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if ((item is null) || item.IsCompleted)
|
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{
|
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allAvailableTask[i] = NodeRunner.Run();
|
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}
|
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}
|
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BlueprintNode node;
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while (!cts.Token.IsCancellationRequested
|
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&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
|
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{
|
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node.Run();
|
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if (!NodeRunner.CurrentBlueprint.IsRunning)
|
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{
|
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break;
|
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}
|
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}
|
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(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
|
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return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
|
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}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeRunner: CancellableTask
|
||||
internal class NodeRunner : CancellableTask
|
||||
{
|
||||
private static Blueprint _current;
|
||||
|
||||
internal static ref Blueprint CurrentBlueprint
|
||||
{
|
||||
get => ref _current;
|
||||
}
|
||||
private static Blueprint _current;
|
||||
|
||||
internal NodeRunner() : base()
|
||||
{
|
||||
_startup = InternalRun;
|
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}
|
||||
|
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internal static ref Blueprint CurrentBlueprint
|
||||
{
|
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get => ref _current;
|
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}
|
||||
|
||||
internal static NodeRunner Run()
|
||||
{
|
||||
var ret = new NodeRunner() { _startup = InternalRun};
|
||||
NodeRunner ret = new NodeRunner { _startup = InternalRun };
|
||||
ret.taskInternal = Task.Run(ret.InternalAction);
|
||||
return ret;
|
||||
}
|
||||
@@ -178,7 +221,7 @@ namespace StgSharp.Logic
|
||||
{
|
||||
//Console.WriteLine("Task Begin");
|
||||
BlueprintNode item;
|
||||
while (CurrentBlueprint != null && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
|
||||
while ((CurrentBlueprint != null) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
|
||||
&& CurrentBlueprint.RequestNexGlobalNode(out item))
|
||||
{
|
||||
//Console.WriteLine($"Get node of {item.Name}, going to run.");
|
||||
@@ -186,5 +229,6 @@ namespace StgSharp.Logic
|
||||
}
|
||||
//Console.WriteLine("Task Completed");
|
||||
}
|
||||
|
||||
}//------------------------------------- End of Class ------------------------------------------
|
||||
}
|
||||
|
||||
@@ -1,35 +1,48 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BpNodeActionAttribute.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public sealed class BpNodeActionAttribute : Attribute
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private int _operationSpan;
|
||||
|
||||
public string[] InputPort => _input;
|
||||
public string[] OutputPort => _output;
|
||||
public int OperationSpan => _operationSpan;
|
||||
|
||||
public BpNodeActionAttribute(string[] inputPort, string[] outputPort, int operationSpan)
|
||||
{
|
||||
_input = inputPort;
|
||||
_output = outputPort;
|
||||
this._operationSpan = operationSpan;
|
||||
}
|
||||
|
||||
public BpNodeActionAttribute(string[] inputPort, string[] outputPort)
|
||||
{
|
||||
_input = inputPort;
|
||||
_output = outputPort;
|
||||
this._operationSpan = 1;
|
||||
}
|
||||
|
||||
public BpNodeActionAttribute(int operationSpan)
|
||||
{
|
||||
_input = Array.Empty<string>();
|
||||
@@ -37,5 +50,23 @@ namespace StgSharp.Logic
|
||||
_operationSpan = operationSpan;
|
||||
}
|
||||
|
||||
public BpNodeActionAttribute(string[] inputPort, string[] outputPort)
|
||||
{
|
||||
_input = inputPort;
|
||||
_output = outputPort;
|
||||
this._operationSpan = 1;
|
||||
}
|
||||
|
||||
public BpNodeActionAttribute(string[] inputPort, string[] outputPort, int operationSpan)
|
||||
{
|
||||
_input = inputPort;
|
||||
_output = outputPort;
|
||||
this._operationSpan = operationSpan;
|
||||
}
|
||||
|
||||
public string[] InputPort => _input;
|
||||
public string[] OutputPort => _output;
|
||||
public int OperationSpan => _operationSpan;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,55 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BpNodeBuilder.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public static class BpNodeConverter
|
||||
{
|
||||
|
||||
public static IConvertableToBlueprintNode AsBlueprintNodeMainExecution(this BlueprintNodeOperation startUp)
|
||||
{
|
||||
if (startUp == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(startUp));
|
||||
}
|
||||
var attributeArray = startUp.Method.GetCustomAttributes(typeof(BpNodeActionAttribute), false);
|
||||
var attri = (BpNodeActionAttribute)attributeArray[0];
|
||||
if (attributeArray.Length < 0 || attri == null)
|
||||
object[] attributeArray = startUp.Method.GetCustomAttributes(typeof(BpNodeActionAttribute), false);
|
||||
BpNodeActionAttribute attri = (BpNodeActionAttribute)attributeArray[0];
|
||||
if ((attributeArray.Length < 0) || (attri == null))
|
||||
{
|
||||
throw new InvalidCastException($"Delegate {nameof(startUp)} is not marked by {typeof(BpNodeActionAttribute)}");
|
||||
}
|
||||
return new DefaultConvertableToBlueprintNode(startUp,attri.InputPort, attri.OutputPort);
|
||||
return new DefaultConvertableToBlueprintNode(startUp, attri.InputPort, attri.OutputPort);
|
||||
}
|
||||
|
||||
public static IConvertableToBlueprintNode AsBlueprintNodeMainExecution(this Action startUp)
|
||||
@@ -27,13 +58,13 @@ namespace StgSharp.Logic
|
||||
{
|
||||
throw new ArgumentNullException(nameof(startUp));
|
||||
}
|
||||
var attributeArray = startUp.Method.GetCustomAttributes(typeof(BpNodeActionAttribute), false);
|
||||
var attri = (BpNodeActionAttribute)attributeArray[0];
|
||||
if (attributeArray.Length < 0 || attri == null)
|
||||
object[] attributeArray = startUp.Method.GetCustomAttributes(typeof(BpNodeActionAttribute), false);
|
||||
BpNodeActionAttribute attri = (BpNodeActionAttribute)attributeArray[0];
|
||||
if ((attributeArray.Length < 0) || (attri == null))
|
||||
{
|
||||
throw new InvalidCastException($"Delegate {nameof(startUp)} is not marked by {typeof(BpNodeActionAttribute)}");
|
||||
}
|
||||
return new CrossFrameOperation(startUp,attri.OperationSpan);
|
||||
return new CrossFrameOperation(startUp, attri.OperationSpan);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
/*
|
||||
public class CrossCycleProcess:BlueprintNode
|
||||
{
|
||||
|
||||
public CrossCycleProcess(string name, Action operation)
|
||||
:base()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/**/
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CrossFrameBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.BluePrint;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public class CrossFrameOperation : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private int currentCount;
|
||||
|
||||
private readonly int cycleCount;
|
||||
|
||||
public CrossFrameOperation(Action startup, int cycleCount)
|
||||
{
|
||||
MainExecution = startup;
|
||||
this.cycleCount = (cycleCount > 1) ? cycleCount : throw new ArgumentException(
|
||||
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(BlueprintNode).Name} instead."}");
|
||||
this.cycleCount = cycleCount;
|
||||
currentCount = cycleCount;
|
||||
}
|
||||
|
||||
public Action MainExecution { get; private protected set; }
|
||||
|
||||
public static string InputInterfacesName => "TaskIn";
|
||||
|
||||
public static string OutputInterfacesName => "TaskOut";
|
||||
|
||||
public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
if (currentCount < cycleCount)
|
||||
{
|
||||
Interlocked.Increment(ref currentCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
Interlocked.Exchange(ref currentCount, 0);
|
||||
Task.Run(MainExecution);
|
||||
}
|
||||
//Console.WriteLine(currentCount);
|
||||
BlueprintPipeline.SkipAll(output);
|
||||
}
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => [InputInterfacesName];
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => [OutputInterfacesName];
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,46 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IConvertableToBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
|
||||
public delegate void BlueprintNodeOperation(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output);
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
#pragma warning disable CA1819
|
||||
public string[] InputInterfacesName { get; }
|
||||
#pragma warning restore CA1819
|
||||
@@ -15,34 +49,36 @@ namespace StgSharp.Logic
|
||||
public string[] OutputInterfacesName { get; }
|
||||
#pragma warning restore CA1819
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ExecuteMain(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
|
||||
}
|
||||
|
||||
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private BlueprintNodeOperation _execution;
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => _input;
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => _output;
|
||||
|
||||
void IConvertableToBlueprintNode.ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
_execution(in input, in output);
|
||||
}
|
||||
|
||||
public DefaultConvertableToBlueprintNode(BlueprintNodeOperation execution, string[] input, string[] output)
|
||||
{
|
||||
_input = input;
|
||||
_output = output;
|
||||
_execution = execution;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void BlueprintNodeOperation(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output);
|
||||
void IConvertableToBlueprintNode.ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
_execution(in input, in output);
|
||||
}
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => _input;
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => _output;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,11 +38,12 @@ using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
|
||||
public class BlueprintPipeline
|
||||
{
|
||||
|
||||
private BlueprintNode after;
|
||||
private BlueprintNode former;
|
||||
private BlueprintPipelineArgs args;
|
||||
@@ -59,14 +60,55 @@ namespace StgSharp.Logic
|
||||
|
||||
public BlueprintNode Former => former;
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public BlueprintPipelineArgs Args
|
||||
{
|
||||
get => args;
|
||||
set => args = value;
|
||||
}
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public static void SkipAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
if (ports == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (KeyValuePair<string, BlueprintPipeline> item in ports)
|
||||
{
|
||||
if (item.Value != null)
|
||||
{
|
||||
item.Value.CompleteAndSkip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
if (ports == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (KeyValuePair<string, BlueprintPipeline> item in ports)
|
||||
{
|
||||
if (item.Value != null)
|
||||
{
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForStart()
|
||||
{
|
||||
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Wait();
|
||||
}
|
||||
|
||||
~BlueprintPipeline()
|
||||
{
|
||||
formerCompleteSemaphore.Dispose();
|
||||
}
|
||||
|
||||
#region pipline op
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -85,52 +127,13 @@ namespace StgSharp.Logic
|
||||
|
||||
#endregion
|
||||
|
||||
public static void SkipAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
if (ports == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (var item in ports)
|
||||
{
|
||||
if (item.Value!=null)
|
||||
{
|
||||
item.Value.CompleteAndSkip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
if (ports == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (var item in ports)
|
||||
{
|
||||
if (item.Value!=null)
|
||||
{
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForStart()
|
||||
{
|
||||
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Wait();
|
||||
}
|
||||
|
||||
~BlueprintPipeline()
|
||||
{
|
||||
formerCompleteSemaphore.Dispose();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public abstract class BlueprintPipelineArgs
|
||||
{
|
||||
|
||||
public object? Value { get; set; }
|
||||
|
||||
}
|
||||
|
||||
@@ -35,10 +35,11 @@ using System.Reflection.Emit;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
public class RouteSwitch : BlueprintNode
|
||||
{
|
||||
|
||||
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
|
||||
|
||||
public RouteSwitch(string name, bool isNative, string inputPorts) :
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using StgSharp.Logic;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SideNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -8,13 +38,14 @@ using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
namespace StgSharp.BluePrint
|
||||
{
|
||||
internal sealed class BeginningNode : BlueprintNode
|
||||
{
|
||||
|
||||
private Blueprint _bp;
|
||||
|
||||
public BeginningNode( Blueprint bp ) : base(name: "BeginningNode",true, ["default"], ["default"]
|
||||
public BeginningNode(Blueprint bp) : base(name: "BeginningNode", true, ["default"], ["default"]
|
||||
)
|
||||
{
|
||||
_bp = bp;
|
||||
@@ -28,13 +59,19 @@ namespace StgSharp.Logic
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var parameter in value)
|
||||
foreach ((string name, BlueprintPipelineArgs arg) parameter in value)
|
||||
{
|
||||
OutputInterfaces[parameter.name].Args = parameter.arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_bp.RunningStat.Wait();
|
||||
BlueprintPipeline.SkipAll(_outputInterfaces);
|
||||
}
|
||||
|
||||
public new void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
|
||||
{
|
||||
if (_outputInterfaces.ContainsKey(name))
|
||||
@@ -44,18 +81,14 @@ namespace StgSharp.Logic
|
||||
_outputInterfaces.Add(name, pipeline);
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_bp.RunningStat.Wait();
|
||||
BlueprintPipeline.SkipAll(_outputInterfaces);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class EndingNode : BlueprintNode
|
||||
{
|
||||
|
||||
private Blueprint _bp;
|
||||
|
||||
public EndingNode(Blueprint bp) : base(name: "EndingNode",true, ["default"], ["default"]
|
||||
public EndingNode(Blueprint bp) : base(name: "EndingNode", true, ["default"], ["default"]
|
||||
)
|
||||
{
|
||||
_bp = bp;
|
||||
@@ -63,12 +96,15 @@ namespace StgSharp.Logic
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] OutputData
|
||||
{
|
||||
get
|
||||
{
|
||||
return InputInterfaces.Select(
|
||||
key => (key.Key, key.Value.Args)).
|
||||
ToArray();
|
||||
}
|
||||
get { return InputInterfaces.Select(key => (key.Key, key.Value.Args)).ToArray(); }
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
Interlocked.Exchange(ref _bp.currentGlobalNodeIndex, 0);
|
||||
Interlocked.Exchange(ref _bp.currentNativeNodeIndex, 0);
|
||||
_bp.RunningStat.Release();
|
||||
}
|
||||
|
||||
public new void SetCertainInputPort(string name, BlueprintPipeline pipeline)
|
||||
@@ -80,12 +116,5 @@ namespace StgSharp.Logic
|
||||
_inputInterfaces.Add(name, pipeline);
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
Interlocked.Exchange(ref _bp.currentGlobalNodeIndex, 0);
|
||||
Interlocked.Exchange(ref _bp.currentNativeNodeIndex, 0);
|
||||
_bp.RunningStat.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user