daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PlainGeometryMesh.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Math;
using System;
@@ -12,15 +42,26 @@ namespace StgSharp.Graphics
{
public class PlainGeometryMesh
{
private PlainGeometry _shape;
private TextureProvider _texture;
public PlainGeometryMesh([NotNull] PlainGeometry shape, [NotNull] TextureProvider texture)
{
if (shape.VertexCount > texture.TextureCoordinate.Length)
{
throw new ArgumentException(paramName: nameof(texture), message: "Amount of texture coordination is too less");
}
_texture = texture;
_shape = shape;
}
//private Image _texture;
public PlainGeometryMesh(
PlainGeometry shape, Image texture, vec2d[] texCoord
)
{
if (shape==null)
if (shape == null)
{
throw new ArgumentNullException(nameof(shape));
}
@@ -33,34 +74,25 @@ namespace StgSharp.Graphics
{
throw new ArgumentException(paramName: nameof(texCoord), message: "Amount of texture coordination is too less");
}
_texture = new TextureProvider(texture,texCoord);
_texture = new TextureProvider(texture, texCoord);
}
public PlainGeometryMesh([NotNull]PlainGeometry shape, [NotNull]TextureProvider texture)
public vec4d[] VertexArray => _shape.VertexStream;
public Image TextureImage
{
if (shape.VertexCount > texture.TextureCoordinate.Length)
{
throw new ArgumentException(paramName: nameof(texture), message: "Amount of texture coordination is too less");
}
_texture = texture;
_shape = shape;
get => _texture.ProvideImage();
internal set => _texture.ReadImage(value);
}
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
public ReadOnlySpan<vec4d> TextureCoord => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
public PlainGeometryMesh Resize(PlainGeometry newShape)
{
return new PlainGeometryMesh(newShape, _texture);
}
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
public vec4d[] VertexArray => _shape.VertexStream;
public Image TextureImage
{
get => _texture.ProvideImage();
internal set => _texture.ReadImage( value);
}
public ReadOnlySpan<vec4d> TextureCoord => MemoryMarshal.Cast<vec2d,vec4d>( _texture.TextureCoordinate);
}
}