daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -44,30 +44,31 @@ namespace StgSharp.Graphics.OpenGL
public abstract partial class glRenderStream : RenderStream
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
{
return new Shader( GL.CreateShaderSet(count, type), type, this);
}
/// <summary>
/// Create an instance of <see cref="Shader"/> program
/// </summary>
/// <returns>New instance of <see cref="Shader"/> instance. </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected sealed override ShaderProgram CreateShaderProgram()
protected override sealed ShaderProgram CreateShaderProgram()
{
return new ShaderProgram(this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override sealed Shader CreateShaderSegment(ShaderType type, int count)
{
return new Shader(GL.CreateShaderSet(count, type), type, this);
}
}
public class Shader : ISSDSerializable
{
private readonly GlFunction GL;
private readonly OpenGLFunction GL;
internal readonly GlHandle[] handle;
public readonly ShaderType type;
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRenderStream stream)
{
this.handle = handle;
@@ -75,6 +76,8 @@ namespace StgSharp.Graphics.OpenGL
type = usage;
}
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
/// <summary>
/// Attach one shader code to a shader program.
/// </summary>
@@ -86,14 +89,13 @@ namespace StgSharp.Graphics.OpenGL
GL.AttachShader(target.handle, handle[index]);
}
public static byte[] FromCodeFile(string fileRoute)
public void CheckStatus(int index, ShaderStatus status)
{
string str = File.ReadAllText(fileRoute);
if (string.IsNullOrEmpty(str))
string log = GL.GetShaderStatus(this, index, (int)status);
if (!string.IsNullOrEmpty(log))
{
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
throw new Exception($"{$"Shader Error \t{status}\n"}{log}");
}
return Encoding.UTF8.GetBytes(str);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -105,7 +107,7 @@ namespace StgSharp.Graphics.OpenGL
}
GL.LoadShaderSource(handle[index], codeStream);
GL.CompileShader(handle[index]);
CheckStatus(index,ShaderStatus.CompileStatus);
CheckStatus(index, ShaderStatus.CompileStatus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -115,14 +117,24 @@ namespace StgSharp.Graphics.OpenGL
{
throw new ArgumentNullException(nameof(codeStream));
}
GL.LoadShaderSource(handle[index],Encoding.ASCII.GetBytes( codeStream));
GL.LoadShaderSource(handle[index], Encoding.ASCII.GetBytes(codeStream));
GL.CompileShader(handle[index]);
CheckStatus(index, ShaderStatus.CompileStatus);
}
public override string ToString()
public void FromBytes(byte[] stream)
{
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
throw new NotImplementedException();
}
public static byte[] FromCodeFile(string fileRoute)
{
string str = File.ReadAllText(fileRoute);
if (string.IsNullOrEmpty(str))
{
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
}
return Encoding.UTF8.GetBytes(str);
}
public byte[] GetBytes()
@@ -130,24 +142,16 @@ namespace StgSharp.Graphics.OpenGL
return Array.Empty<byte>();
}
public void CheckStatus(int index, ShaderStatus status)
{
string log = GL.GetShaderStatus(this,index, (int)status);
if (!string.IsNullOrEmpty(log))
{
throw new Exception($"Shader Error \t{status}\n" + log);
}
}
public byte[] GetBytes(out int length)
{
throw new NotImplementedException();
}
public void FromBytes(byte[] stream)
public override string ToString()
{
throw new NotImplementedException();
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
}
}
public enum ShaderStatus : int
@@ -157,7 +161,8 @@ namespace StgSharp.Graphics.OpenGL
public class ShaderProgram
{
private readonly GlFunction GL;
private readonly OpenGLFunction GL;
internal readonly GlHandle handle;
/// <summary>
@@ -191,7 +196,7 @@ namespace StgSharp.Graphics.OpenGL
where T : struct
where U : struct
{
return new Uniform<T, U>(GL.GetUniformLocation(this.handle,name));
return new Uniform<T, U>(GL.GetUniformLocation(this.handle, name));
}
/// <summary>