daily update on 20240828 by nitload youmu, autotexture added
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@@ -1,4 +1,34 @@
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using System;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="glException.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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@@ -9,6 +39,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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public sealed class GlExecutionException : Exception
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{
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public GlExecutionException()
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{
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}
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@@ -21,10 +52,6 @@ namespace StgSharp.Graphics.OpenGL
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public sealed class GlArrayFormatException : Exception
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{
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public GlArrayFormatException(PixelChannelLayout layout, string arrayname):
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base($"{arrayname} cannot be used as layout of {layout}")
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{
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}
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internal GlArrayFormatException(string message) : base(message)
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{
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@@ -37,22 +64,28 @@ namespace StgSharp.Graphics.OpenGL
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internal GlArrayFormatException(string message, Exception innerException) : base(message, innerException)
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{
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}
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public GlArrayFormatException(PixelChannelLayout layout, string arrayname) :
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base($"{arrayname} cannot be used as layout of {layout}")
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{
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}
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}
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public static partial class GlHelper
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{
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public static bool CheckArrayFormat(this Array array, PixelChannelLayout layout)
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{
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return layout switch
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{
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PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev
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=> array is byte[] || array is sbyte[],
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=> (array is byte[]) || (array is sbyte[]),
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PixelChannelLayout.Short => array is short[],
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PixelChannelLayout.UShort => array is ushort[],
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PixelChannelLayout.Int => array is int[],
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PixelChannelLayout.Float => array is float[],
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PixelChannelLayout.UShort4444 => array is ushort[] || array is byte[],
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PixelChannelLayout.UByte => array is byte[] || array is sbyte[],
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PixelChannelLayout.UShort4444 => (array is ushort[]) || (array is byte[]),
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PixelChannelLayout.UByte => (array is byte[]) || (array is sbyte[]),
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PixelChannelLayout.UInt => array is uint[],
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PixelChannelLayout.UShort565 or
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PixelChannelLayout.UShort565Rev or
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