daily update on 20240828 by nitload youmu, autotexture added
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@@ -1,4 +1,34 @@
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using StgSharp.Graphics.OpenGL;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Collections.Generic;
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@@ -12,7 +42,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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#pragma warning disable CA1008
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#pragma warning disable CA1028
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public enum FrameBufferTarget:uint
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public enum FrameBufferTarget : uint
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#pragma warning restore CA1028
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#pragma warning restore CA1008
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{
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@@ -21,9 +51,10 @@ namespace StgSharp.Graphics.OpenGL
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Draw = GLconst.DRAW_FRAMEBUFFER,
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}
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public class FrameBuffer : GlBufferObjectBase
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public sealed class FrameBuffer : GlBufferObjectBase
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{
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internal unsafe FrameBuffer(int count, glRenderStream binding):base(binding)
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internal unsafe FrameBuffer(int count, glRenderStream binding) : base(binding)
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{
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_bufferHandle = GL.GenFrameBuffers(count);
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}
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@@ -34,15 +65,9 @@ namespace StgSharp.Graphics.OpenGL
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/// </summary>
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/// <param name="index">Index of object to be binded in handle set</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe override void Bind(int index)
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public override unsafe void Bind(int index)
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{
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GL.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindNull()
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{
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GlFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All,GlHandle.Zero);
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GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
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}
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/// <summary>
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@@ -57,9 +82,16 @@ namespace StgSharp.Graphics.OpenGL
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GL.BindFrameBuffer(target, _bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindNull()
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{
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OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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