daily update on 20240828 by nitload youmu, autotexture added
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@@ -42,7 +42,9 @@ namespace StgSharp.Geometries
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public unsafe class Triangle : PlainGeometry
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{
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public Triangle():base(PlainCoordinate.StandardPlainCoordination)
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internal static int[] Indices = [0, 1, 2];
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public Triangle() : base(PlainCoordinate.StandardPlainCoordination)
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{
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vertexMat = new vec4d[3];
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}
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@@ -58,6 +60,17 @@ namespace StgSharp.Geometries
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this[2] = vertex03;
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}
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public Triangle(PlainCoordinate coordination,
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Point vertex01,
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Point vertex02,
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Point vertex03
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) : base(coordination)
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{
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this[0] = vertex01;
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this[1] = vertex02;
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this[2] = vertex03;
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}
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public Triangle(
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float v0x, float v0y,
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float v1x, float v1y,
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@@ -69,17 +82,6 @@ namespace StgSharp.Geometries
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this[2] = new Point(v2x, v2y, 0);
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}
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public Triangle(PlainCoordinate coordination,
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Point vertex01,
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Point vertex02,
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Point vertex03
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) : base(coordination)
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{
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this[0] = vertex01;
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this[1] = vertex02;
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this[2] = vertex03;
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}
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public Triangle(PlainCoordinate coordination,
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float v0x, float v0y,
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float v1x, float v1y,
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@@ -90,7 +92,6 @@ namespace StgSharp.Geometries
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this[1] = new Point(v1x, v1y, 0);
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this[2] = new Point(v2x, v2y, 0);
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}
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internal static int[] Indices = [ 0, 1, 2 ];
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public override ReadOnlySpan<int> VertexIndices => Indices;
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