daily update on 20240828 by nitload youmu, autotexture added
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@@ -44,30 +44,24 @@ using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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public class PlainInstancingBuffer<T> :
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IDisposable,IEnumerable<T>, IInstancingBuffer
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where T :
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public class PlainInstancingBuffer<T> :
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IDisposable, IEnumerable<T>, IInstancingBuffer
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where T :
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IInstancing
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{
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private bool disposedValue;
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private CoordinatePlain globalCorrdinnate;
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private List<vec4d> coordList;
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private List<IInstancing> instanceList;
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private List<float> scalingList;
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private Mutex mutex;
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private bool disposedValue;
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#region field of mem opt
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vec4d[] coordArray;
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float[] scaleArray;
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#endregion
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public PlainInstancingBuffer()
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{
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coordList = new List<vec4d>(capacity: 100);
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instanceList = new List<IInstancing>(capacity:100);
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instanceList = new List<IInstancing>(capacity: 100);
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scalingList = new List<float>(capacity: 100);
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coordArray = Array.Empty<vec4d>();
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scaleArray = Array.Empty<float>();
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@@ -133,8 +127,6 @@ namespace StgSharp.Geometries
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}
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}
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IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
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public int CreateInstanceID()
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{
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mutex.WaitOne();
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@@ -145,13 +137,32 @@ namespace StgSharp.Geometries
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return ret;
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}
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// ~PlainInstancingBuffer()
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// {
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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public IEnumerator<T> GetEnumerator()
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{
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foreach (IInstancing item in instanceList)
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{
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yield return (T)item;
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}
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}
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public void Remove(T instance)
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{
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mutex.WaitOne();
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if (instance.GlobalBuffer != this)
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{
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throw new ArgumentException(
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message:"instance does not belong to current Particle Buffer",
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message: "instance does not belong to current Particle Buffer",
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paramName: nameof(instance));
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}
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int index = instance.BufferId;
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@@ -170,7 +181,7 @@ namespace StgSharp.Geometries
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public void UpdateAllParticles()
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{
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foreach (var particle in instanceList)
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foreach (IInstancing particle in instanceList)
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{
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particle.Move();
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}
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@@ -192,31 +203,23 @@ namespace StgSharp.Geometries
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}
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}
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// ~PlainInstancingBuffer()
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// {
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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public IEnumerator<T> GetEnumerator()
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{
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foreach (var item in instanceList)
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{
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yield return (T)item;
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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foreach (var item in instanceList)
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foreach (IInstancing item in instanceList)
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{
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yield return (T)item;
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}
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}
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IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
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#region field of mem opt
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vec4d[] coordArray;
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float[] scaleArray;
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#endregion
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}
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}
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