daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -37,6 +37,7 @@ namespace StgSharp.Geometries
public static unsafe class GeometryOperation
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d DefaultMotion(int tick)
{
@@ -1,4 +1,34 @@
using StgSharp.Math;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IPlainEntity.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
@@ -11,22 +41,19 @@ namespace StgSharp.Geometries
public interface IPlainEntity
{
public vec2d CenterPosition { get; set; }
public bool CollideWith(IPlainEntity entity);
}
public class PlainEntity:IPlainEntity
public class PlainEntity : IPlainEntity
{
private PlainGeometry _shape;
vec2d IPlainEntity.CenterPosition
{
get => _shape.Coordination.LocalOrigin.Coord.XY;
set => throw new InvalidOperationException();
}
private PlainGeometry _shape;
public PlainEntity(PlainGeometry shape)
{
@@ -37,6 +64,13 @@ namespace StgSharp.Geometries
{
throw new NotImplementedException();
}
vec2d IPlainEntity.CenterPosition
{
get => _shape.Coordination.LocalOrigin.Coord.XY;
set => throw new InvalidOperationException();
}
}
}
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IInstancing.cs"
// file="ParticleOnPlain.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -54,7 +54,7 @@ namespace StgSharp.Geometries
((IInstancingBuffer)buffer).InstanceList.Add(this);
}
public int BufferId
public GeometryMotion Motion
{
get;
set;
@@ -65,9 +65,10 @@ namespace StgSharp.Geometries
get;
set;
}
public GeometryMotion Motion
{
get;
public int BufferId
{
get;
set;
}
@@ -77,16 +78,17 @@ namespace StgSharp.Geometries
set;
}
vec2d IPlainEntity.CenterPosition
{
get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
set => throw new NotImplementedException();
}
bool IPlainEntity.CollideWith(IPlainEntity entity)
{
throw new NotImplementedException();
}
vec2d IPlainEntity.CenterPosition
{
get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
set => throw new NotImplementedException();
}
}
}
@@ -41,6 +41,7 @@ namespace StgSharp.Geometries
/// </summary>
public abstract class PlainGeometry : IGeometry
{
protected vec4d[] vertexMat;
internal CoordinationBase coordinate;
@@ -44,30 +44,24 @@ using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class PlainInstancingBuffer<T> :
IDisposable,IEnumerable<T>, IInstancingBuffer
where T :
public class PlainInstancingBuffer<T> :
IDisposable, IEnumerable<T>, IInstancingBuffer
where T :
IInstancing
{
private bool disposedValue;
private CoordinatePlain globalCorrdinnate;
private List<vec4d> coordList;
private List<IInstancing> instanceList;
private List<float> scalingList;
private Mutex mutex;
private bool disposedValue;
#region field of mem opt
vec4d[] coordArray;
float[] scaleArray;
#endregion
public PlainInstancingBuffer()
{
coordList = new List<vec4d>(capacity: 100);
instanceList = new List<IInstancing>(capacity:100);
instanceList = new List<IInstancing>(capacity: 100);
scalingList = new List<float>(capacity: 100);
coordArray = Array.Empty<vec4d>();
scaleArray = Array.Empty<float>();
@@ -133,8 +127,6 @@ namespace StgSharp.Geometries
}
}
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
public int CreateInstanceID()
{
mutex.WaitOne();
@@ -145,13 +137,32 @@ namespace StgSharp.Geometries
return ret;
}
// ~PlainInstancingBuffer()
// {
// Dispose(disposing: false);
// }
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
public IEnumerator<T> GetEnumerator()
{
foreach (IInstancing item in instanceList)
{
yield return (T)item;
}
}
public void Remove(T instance)
{
mutex.WaitOne();
if (instance.GlobalBuffer != this)
{
throw new ArgumentException(
message:"instance does not belong to current Particle Buffer",
message: "instance does not belong to current Particle Buffer",
paramName: nameof(instance));
}
int index = instance.BufferId;
@@ -170,7 +181,7 @@ namespace StgSharp.Geometries
public void UpdateAllParticles()
{
foreach (var particle in instanceList)
foreach (IInstancing particle in instanceList)
{
particle.Move();
}
@@ -192,31 +203,23 @@ namespace StgSharp.Geometries
}
}
// ~PlainInstancingBuffer()
// {
// Dispose(disposing: false);
// }
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
public IEnumerator<T> GetEnumerator()
{
foreach (var item in instanceList)
{
yield return (T)item;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
foreach (var item in instanceList)
foreach (IInstancing item in instanceList)
{
yield return (T)item;
}
}
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
#region field of mem opt
vec4d[] coordArray;
float[] scaleArray;
#endregion
}
}