daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -40,6 +40,9 @@ using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
@@ -57,22 +60,19 @@ namespace StgSharp.Controls
HighlightToDisable = -(Highlight | Disable),
}
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public class TriggerButton : ControllingItem
{
private TextureProvider _texture;
private float _statusBeginTime;
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private Action? disableCallback;
private Action? confirmCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
@@ -80,11 +80,25 @@ namespace StgSharp.Controls
CurrentStatus = ButtonStatus.Disable;
}
protected ButtonStatus CurrentStatus { get; set; }
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
private RenderButtonTextureCallback _renderButton;
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
@@ -97,7 +111,7 @@ namespace StgSharp.Controls
_renderButton += value;
}
}
remove
remove
{
if (_renderButton != null)
{
@@ -106,48 +120,51 @@ namespace StgSharp.Controls
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public vec2d Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
public ReadOnlySpan<vec4d> TextureBox
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
internal void Init( ButtonStatus status )
{
if (CurrentStatus == ButtonStatus.Error)
if (CurrentStatus == ButtonStatus.Highlight)
{
CurrentStatus = status;
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null)
{
disableCallback();
}
}
@@ -161,18 +178,16 @@ namespace StgSharp.Controls
{
return;
}
if ( enableCallback != null)enableCallback();
if (enableCallback != null)
{
enableCallback();
}
}
public void Disable()
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) disableCallback();
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
@@ -185,21 +200,18 @@ namespace StgSharp.Controls
{
return;
}
if (confirmCallback != null) confirmCallback();
}
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight)
if (confirmCallback != null)
{
CurrentStatus = ButtonStatus.HighlightToEnable;
confirmCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
internal void Init(ButtonStatus status)
{
_renderButton(CurrentStatus,_statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
if (CurrentStatus == ButtonStatus.Error)
{
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------