daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -1,7 +1,38 @@
using StgSharp.Controls;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MarkingLable.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
@@ -12,32 +43,12 @@ namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
public ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
private vec2d _currentPosition, _movementVec;
private TimeFunction _movement;
private PlainGeometryMesh marker;
public void MoveTo(vec2d target)
{
Move(target - Position);
}
private TimeFunction _movement;
public void Move(vec2d movement)
{
if (!_movement.IsComplete)
{
Position = _currentPosition + _movement.Calculate() * _movementVec;
}
}
private vec2d _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
{
@@ -45,10 +56,32 @@ namespace StgSharp.Controls
_movement = movement;
}
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(vec2d movement)
{
if (!_movement.IsComplete)
{
Position = _currentPosition + (_movement.Calculate() * _movementVec);
}
}
public void MoveTo(vec2d target)
{
Move(target - Position);
}
}
}