daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CharacterIndexImage.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -13,13 +43,24 @@ namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private int length;
private char[] displayIndex;
private char defaultChar;
Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length, char defaultChar, PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
@@ -29,8 +70,8 @@ namespace StgSharp.Controls
{
get => throw new NotSupportedException();
}
public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public Rectangle BoundingBox { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public void Display(string message)
{
@@ -39,9 +80,9 @@ namespace StgSharp.Controls
message = string.Empty;
}
string result = message.Length >= length ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(length,defaultChar);
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(length, defaultChar);
displayIndex = result.ToCharArray();
}
@@ -55,15 +96,5 @@ namespace StgSharp.Controls
}
}
public CharacterLineIndexImage(
int length, char defaultChar, PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
}
}