daily update on 20240828 by nitload youmu, autotexture added

This commit is contained in:
Nitload
2024-08-28 10:58:31 +08:00
parent d082071f2d
commit 1ee4e4a42f
586 changed files with 60910 additions and 123106 deletions
@@ -30,7 +30,7 @@
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Logic;
using StgSharp.Math;
using System;
@@ -43,18 +43,19 @@ namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotImplementedException() ;
}
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
@@ -53,11 +53,15 @@ namespace StgSharp.Controls
buttonList = new List<TriggerButton>();
}
public bool IsEntity { get => false; }
public ReadOnlySpan<vec4d> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
@@ -65,10 +69,6 @@ namespace StgSharp.Controls
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity { get => false; }
protected List<TriggerButton> AllButton
{
get => buttonList;
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CharacterIndexImage.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -13,13 +43,24 @@ namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private int length;
private char[] displayIndex;
private char defaultChar;
Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length, char defaultChar, PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
@@ -29,8 +70,8 @@ namespace StgSharp.Controls
{
get => throw new NotSupportedException();
}
public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public Rectangle BoundingBox { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public void Display(string message)
{
@@ -39,9 +80,9 @@ namespace StgSharp.Controls
message = string.Empty;
}
string result = message.Length >= length ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(length,defaultChar);
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(length, defaultChar);
displayIndex = result.ToCharArray();
}
@@ -55,15 +96,5 @@ namespace StgSharp.Controls
}
}
public CharacterLineIndexImage(
int length, char defaultChar, PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
}
}
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ControllingIntem.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -9,18 +39,20 @@ using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem: IEnumerable<PlainGeometryMesh>
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract vec2d Position { get; set; }
public abstract Rectangle BoundingBox { get; set; }
public abstract bool IsEntity { get; }
public abstract ReadOnlySpan<vec4d> TextureBox { get; }
public abstract bool IsEntity { get; }
public abstract Rectangle BoundingBox { get; set; }
public abstract vec2d Position { get; set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -1,4 +1,34 @@
using StgSharp.Controls;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
@@ -11,26 +41,28 @@ namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
{
renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
}
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get ; set ; }
public Rectangle BoundingBox { get ; set ; }
public bool IsEntity => true;
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
{
renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
}
}
}
@@ -1,7 +1,38 @@
using StgSharp.Controls;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MarkingLable.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
@@ -12,32 +43,12 @@ namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
public ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
private vec2d _currentPosition, _movementVec;
private TimeFunction _movement;
private PlainGeometryMesh marker;
public void MoveTo(vec2d target)
{
Move(target - Position);
}
private TimeFunction _movement;
public void Move(vec2d movement)
{
if (!_movement.IsComplete)
{
Position = _currentPosition + _movement.Calculate() * _movementVec;
}
}
private vec2d _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
{
@@ -45,10 +56,32 @@ namespace StgSharp.Controls
_movement = movement;
}
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public vec2d Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(vec2d movement)
{
if (!_movement.IsComplete)
{
Position = _currentPosition + (_movement.Calculate() * _movementVec);
}
}
public void MoveTo(vec2d target)
{
Move(target - Position);
}
}
}
@@ -40,6 +40,9 @@ using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
@@ -57,22 +60,19 @@ namespace StgSharp.Controls
HighlightToDisable = -(Highlight | Disable),
}
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public class TriggerButton : ControllingItem
{
private TextureProvider _texture;
private float _statusBeginTime;
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private Action? disableCallback;
private Action? confirmCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
@@ -80,11 +80,25 @@ namespace StgSharp.Controls
CurrentStatus = ButtonStatus.Disable;
}
protected ButtonStatus CurrentStatus { get; set; }
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
private RenderButtonTextureCallback _renderButton;
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
@@ -97,7 +111,7 @@ namespace StgSharp.Controls
_renderButton += value;
}
}
remove
remove
{
if (_renderButton != null)
{
@@ -106,48 +120,51 @@ namespace StgSharp.Controls
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public vec2d Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
public ReadOnlySpan<vec4d> TextureBox
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public vec2d Position { get; set; }
public Rectangle BoundingBox { get; set; }
public bool IsEntity => true;
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
internal void Init( ButtonStatus status )
{
if (CurrentStatus == ButtonStatus.Error)
if (CurrentStatus == ButtonStatus.Highlight)
{
CurrentStatus = status;
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null)
{
disableCallback();
}
}
@@ -161,18 +178,16 @@ namespace StgSharp.Controls
{
return;
}
if ( enableCallback != null)enableCallback();
if (enableCallback != null)
{
enableCallback();
}
}
public void Disable()
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) disableCallback();
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
@@ -185,21 +200,18 @@ namespace StgSharp.Controls
{
return;
}
if (confirmCallback != null) confirmCallback();
}
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight)
if (confirmCallback != null)
{
CurrentStatus = ButtonStatus.HighlightToEnable;
confirmCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
internal void Init(ButtonStatus status)
{
_renderButton(CurrentStatus,_statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
if (CurrentStatus == ButtonStatus.Error)
{
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------