daily update on 20240828 by nitload youmu, autotexture added
This commit is contained in:
@@ -30,7 +30,7 @@
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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@@ -43,18 +43,19 @@ namespace StgSharp.Controls
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{
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public class BattleField : ControllingItem
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{
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotImplementedException() ;
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}
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public bool IsEntity => true;
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotImplementedException();
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}
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public Rectangle BoundingBox { get; set; }
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public vec2d Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -53,11 +53,15 @@ namespace StgSharp.Controls
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buttonList = new List<TriggerButton>();
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}
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public bool IsEntity { get => false; }
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => throw new NotSupportedException();
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}
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public Rectangle BoundingBox { get; set; }
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public TriggerButton CurrentButton
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{
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get => current;
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@@ -65,10 +69,6 @@ namespace StgSharp.Controls
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public bool IsEntity { get => false; }
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protected List<TriggerButton> AllButton
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{
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get => buttonList;
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@@ -1,4 +1,34 @@
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using StgSharp.Geometries;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="CharacterIndexImage.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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@@ -13,13 +43,24 @@ namespace StgSharp.Controls
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{
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public class CharacterLineIndexImage : ControllingItem
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{
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private int length;
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private char[] displayIndex;
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private char defaultChar;
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Dictionary<char, PlainGeometryMesh> texIndex;
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private int length;
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PlainGeometryMesh _tittleMesh;
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public CharacterLineIndexImage(
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int length, char defaultChar, PlainGeometryMesh tittleMesh,
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IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
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{
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this.length = length;
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displayIndex = new char[length];
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_tittleMesh = tittleMesh;
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texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
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}
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public bool IsEntity
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{
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get => true;
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@@ -29,8 +70,8 @@ namespace StgSharp.Controls
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{
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get => throw new NotSupportedException();
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}
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public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public Rectangle BoundingBox { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public vec2d Position { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public void Display(string message)
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{
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@@ -39,9 +80,9 @@ namespace StgSharp.Controls
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message = string.Empty;
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}
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string result = message.Length >= length ?
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message.Substring(message.Length - displayIndex.Length) :
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message.PadLeft(length,defaultChar);
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string result = (message.Length >= length) ?
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message.Substring(message.Length - displayIndex.Length) :
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message.PadLeft(length, defaultChar);
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displayIndex = result.ToCharArray();
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}
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@@ -55,15 +96,5 @@ namespace StgSharp.Controls
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}
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}
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public CharacterLineIndexImage(
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int length, char defaultChar, PlainGeometryMesh tittleMesh,
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IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
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{
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this.length = length;
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displayIndex = new char[length];
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_tittleMesh = tittleMesh;
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texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
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}
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}
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}
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@@ -1,4 +1,34 @@
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using StgSharp.Geometries;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ControllingIntem.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
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||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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@@ -9,18 +39,20 @@ using System.Text;
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namespace StgSharp.Controls
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{
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public interface ControllingItem: IEnumerable<PlainGeometryMesh>
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public interface ControllingItem : IEnumerable<PlainGeometryMesh>
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{
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public abstract vec2d Position { get; set; }
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public abstract Rectangle BoundingBox { get; set; }
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public abstract bool IsEntity { get; }
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public abstract ReadOnlySpan<vec4d> TextureBox { get; }
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public abstract bool IsEntity { get; }
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public abstract Rectangle BoundingBox { get; set; }
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public abstract vec2d Position { get; set; }
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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@@ -1,4 +1,34 @@
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using StgSharp.Controls;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="DecorationBox.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
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||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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@@ -11,26 +41,28 @@ namespace StgSharp.Controls
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{
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public class DecorationBox : ControllingItem
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{
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private PlainGeometryMesh renderMesh;
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public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
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{
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renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
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}
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public bool IsEntity => true;
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => renderMesh.TextureCoord;
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}
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public Rectangle BoundingBox { get; set; }
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public vec2d Position { get ; set ; }
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public Rectangle BoundingBox { get ; set ; }
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public bool IsEntity => true;
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public vec2d Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return renderMesh;
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}
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public DecorationBox(Rectangle bound, Image texture, vec2d[] texCoord)
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{
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renderMesh = new PlainGeometryMesh(BoundingBox, new TextureProvider(texture, texCoord));
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}
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}
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}
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@@ -1,7 +1,38 @@
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using StgSharp.Controls;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="MarkingLable.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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||||
//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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@@ -12,32 +43,12 @@ namespace StgSharp.Controls
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{
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public class MarkingLabel : ControllingItem
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{
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => marker.TextureCoord;
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}
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public bool IsEntity => true;
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private vec2d _currentPosition, _movementVec;
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private TimeFunction _movement;
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private PlainGeometryMesh marker;
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public void MoveTo(vec2d target)
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{
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Move(target - Position);
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}
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private TimeFunction _movement;
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public void Move(vec2d movement)
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{
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if (!_movement.IsComplete)
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{
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Position = _currentPosition + _movement.Calculate() * _movementVec;
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}
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}
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private vec2d _currentPosition, _movementVec;
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public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
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{
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@@ -45,10 +56,32 @@ namespace StgSharp.Controls
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_movement = movement;
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}
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public bool IsEntity => true;
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public ReadOnlySpan<vec4d> TextureBox
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{
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get => marker.TextureCoord;
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}
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public Rectangle BoundingBox { get; set; }
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public vec2d Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return marker;
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}
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public void Move(vec2d movement)
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{
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if (!_movement.IsComplete)
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{
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Position = _currentPosition + (_movement.Calculate() * _movementVec);
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}
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}
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public void MoveTo(vec2d target)
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{
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Move(target - Position);
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}
|
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|
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}
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|
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}
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|
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@@ -40,6 +40,9 @@ using System.Text;
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|
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namespace StgSharp.Controls
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{
|
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|
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public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
|
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|
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public enum ButtonStatus
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{
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Error = 0b0,
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@@ -57,22 +60,19 @@ namespace StgSharp.Controls
|
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HighlightToDisable = -(Highlight | Disable),
|
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}
|
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|
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public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
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public class TriggerButton : ControllingItem
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{
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private TextureProvider _texture;
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private float _statusBeginTime;
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|
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public TriggerButton Left { get; internal set; }
|
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public TriggerButton Right { get; internal set; }
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public TriggerButton Up { get; internal set; }
|
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public TriggerButton Down { get; internal set; }
|
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private Action? confirmCallback;
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private Action? disableCallback;
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|
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#nullable enable
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private Action? enableCallback;
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private Action? disableCallback;
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private Action? confirmCallback;
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private float _statusBeginTime;
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|
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private RenderButtonTextureCallback _renderButton;
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private TextureProvider _texture;
|
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|
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#nullable restore
|
||||
|
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public TriggerButton()
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||||
@@ -80,11 +80,25 @@ namespace StgSharp.Controls
|
||||
CurrentStatus = ButtonStatus.Disable;
|
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}
|
||||
|
||||
protected ButtonStatus CurrentStatus { get; set; }
|
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public event Action ConfirmEvent
|
||||
{
|
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add { confirmCallback += value; }
|
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remove { confirmCallback -= value; }
|
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}
|
||||
|
||||
private RenderButtonTextureCallback _renderButton;
|
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public event Action DisableEvent
|
||||
{
|
||||
add { disableCallback += value; }
|
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remove { disableCallback -= value; }
|
||||
}
|
||||
|
||||
public event RenderButtonTextureCallback RenderButtonTexture
|
||||
public event Action EnableEvent
|
||||
{
|
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add { enableCallback += value; }
|
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remove { enableCallback -= value; }
|
||||
}
|
||||
|
||||
public event RenderButtonTextureCallback RenderButtonTexture
|
||||
{
|
||||
add
|
||||
{
|
||||
@@ -97,7 +111,7 @@ namespace StgSharp.Controls
|
||||
_renderButton += value;
|
||||
}
|
||||
}
|
||||
remove
|
||||
remove
|
||||
{
|
||||
if (_renderButton != null)
|
||||
{
|
||||
@@ -106,48 +120,51 @@ namespace StgSharp.Controls
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
|
||||
public bool IsDisabled { get; internal set; }
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public ReadOnlySpan<vec4d> TextureBox
|
||||
{
|
||||
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
|
||||
}
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public TriggerButton Left { get; internal set; }
|
||||
public TriggerButton Right { get; internal set; }
|
||||
public TriggerButton Up { get; internal set; }
|
||||
public TriggerButton Down { get; internal set; }
|
||||
public vec2d Position { get; set; }
|
||||
|
||||
internal TextureProvider Texture
|
||||
{
|
||||
get => _texture;
|
||||
set => _texture = value;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<vec4d> TextureBox
|
||||
protected ButtonStatus CurrentStatus { get; set; }
|
||||
|
||||
public void DeHighlight()
|
||||
{
|
||||
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
|
||||
}
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
|
||||
public bool IsDisabled { get; internal set; }
|
||||
public vec2d Position { get; set; }
|
||||
public Rectangle BoundingBox { get; set; }
|
||||
|
||||
public bool IsEntity => true;
|
||||
|
||||
public event Action EnableEvent
|
||||
{
|
||||
add { enableCallback += value; }
|
||||
remove { enableCallback -= value; }
|
||||
}
|
||||
|
||||
public event Action DisableEvent
|
||||
{
|
||||
add { disableCallback += value; }
|
||||
remove { disableCallback -= value; }
|
||||
}
|
||||
|
||||
public event Action ConfirmEvent
|
||||
{
|
||||
add { confirmCallback += value; }
|
||||
remove { confirmCallback -= value; }
|
||||
}
|
||||
|
||||
internal void Init( ButtonStatus status )
|
||||
{
|
||||
if (CurrentStatus == ButtonStatus.Error)
|
||||
if (CurrentStatus == ButtonStatus.Highlight)
|
||||
{
|
||||
CurrentStatus = status;
|
||||
CurrentStatus = ButtonStatus.HighlightToEnable;
|
||||
}
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
CurrentStatus = CurrentStatus switch
|
||||
{
|
||||
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
|
||||
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
|
||||
_ => CurrentStatus,
|
||||
};
|
||||
if (disableCallback != null)
|
||||
{
|
||||
disableCallback();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,18 +178,16 @@ namespace StgSharp.Controls
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( enableCallback != null)enableCallback();
|
||||
if (enableCallback != null)
|
||||
{
|
||||
enableCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
CurrentStatus = CurrentStatus switch
|
||||
{
|
||||
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
|
||||
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
|
||||
_ => CurrentStatus,
|
||||
};
|
||||
if (disableCallback != null) disableCallback();
|
||||
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
|
||||
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
|
||||
}
|
||||
|
||||
public void Highlight()
|
||||
@@ -185,21 +200,18 @@ namespace StgSharp.Controls
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (confirmCallback != null) confirmCallback();
|
||||
}
|
||||
|
||||
public void DeHighlight()
|
||||
{
|
||||
if (CurrentStatus == ButtonStatus.Highlight)
|
||||
if (confirmCallback != null)
|
||||
{
|
||||
CurrentStatus = ButtonStatus.HighlightToEnable;
|
||||
confirmCallback();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
internal void Init(ButtonStatus status)
|
||||
{
|
||||
_renderButton(CurrentStatus,_statusBeginTime, in _texture);
|
||||
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
|
||||
if (CurrentStatus == ButtonStatus.Error)
|
||||
{
|
||||
CurrentStatus = status;
|
||||
}
|
||||
}
|
||||
|
||||
}//----------------------------------- End of class --------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user