first attempt to write inline ASM in C#, failed due to proteted ram
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@@ -4,35 +4,65 @@
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="P:StgSharp.Entity.CollisionSensor">
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.Entity.Location">
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<member name="P:StgSharp.IEntity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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</summary>
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</member>
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<member name="P:StgSharp.Entity.X">
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<member name="P:StgSharp.IEntity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.Entity.Y">
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<member name="P:StgSharp.IEntity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="F:StgSharp.Geometries.RenderMode.BasePoint">
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<member name="T:StgSharp.Geometries.UnusedVertexException">
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<summary>
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坐标点将基于参考原点构建
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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</summary>
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</member>
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<member name="F:StgSharp.Geometries.RenderMode.RefPoint">
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<member name="T:StgSharp.Geometries.GetLocationHandler">
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<summary>
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坐标点将基于参考起点构建
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tickCounter"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
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<summary>
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移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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刷新点的位置,即移动点。当该点是某个几何体的从动点时
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(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
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请不要再次进行定义,程序将自行忽略此处的代码。
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</summary>
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<param name="tick">当前游戏刻</param>
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</member>
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
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<summary>
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计算中心点相对于参考原点的位移
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
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<summary>
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