Merge from branch giga
This commit is contained in:
@@ -48,8 +48,6 @@ namespace StgSharp.HighPerformance.Memory
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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private BufferExpansionLock _spareLock = new();
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public hlsfHandle Alloc(uint size)
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{
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ArgumentOutOfRangeException.ThrowIfGreaterThan<nuint>(size, (nuint)levelSizeArray[^1] * 2);
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@@ -57,15 +55,7 @@ namespace StgSharp.HighPerformance.Memory
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int segmentIndex = DetermineSegmentIndex(size, level);
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int i = level, s = segmentIndex;
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if (TryPopLevelForAllocation(i, s, out Entry* handle))
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{
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SetEntryState(handle, EntryState.Allocated);
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return new hlsfHandle(handle, size);
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}
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fallback:
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i = level;
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s = segmentIndex;
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Entry* handle;
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while (!TryPopLevelForAllocation(i, s, out handle))
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{
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if (++s >= 3)
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@@ -75,30 +65,19 @@ namespace StgSharp.HighPerformance.Memory
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}
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if (i >= levelSizeArray.Length)
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{
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if (!TryAllocateNew16MBBlock(out handle)) {
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throw new OverflowException("Out of memory: Unable to allocate new 16MB block or find suitable bucket for allocation.");
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if (TryAllocateNew16MBBlock(out handle))
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{
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break;
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}
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Thread.Sleep(0);
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goto fallback;
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throw new OverflowException("Out of memory: Unable to allocate new 16MB block or find suitable bucket for allocation.");
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}
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}
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try
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{
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if (handle != null)
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{
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AcquireEntryNextLock(handle);
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SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
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SetEntryState(handle, EntryState.Allocated);
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}
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return new hlsfHandle(handle, size);
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}
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finally
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{
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ReleaseEntryNextLock(handle);
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if (handle != null) {
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SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
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}
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handle->State = EntryState.Allocated;
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return new hlsfHandle(handle, size);
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}
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private void SliceMemory(Entry* e, int offset)
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@@ -109,116 +88,110 @@ namespace StgSharp.HighPerformance.Memory
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ulong originOffset = e->Position - (ulong)m_Buffer;
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ulong finalOffset = originOffset + (ulong)offset;
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ulong end = e->Position + e->Size;
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int remainSize = (int)(e->Size - offset);
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AcquireEntryNextLock(e);
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AcquireEntryPrevLock(next);
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int minLevel = int.Max((BitOperations.TrailingZeroCount(finalOffset) - 6) / 2, 0);
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int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
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try
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for (; i < levelSizeArray.Length; i++)
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{
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if ((originOffset & 63) != 0) {
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throw new InvalidOperationException("Entry position offset is not aligned to 64 bytes.");
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}
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int minLevel = Math.Max((BitOperations.TrailingZeroCount(originOffset) - 6) / 2, 0);
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int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
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for (; i < levelSizeArray.Length; i++)
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int levelSize = levelSizeArray[i];
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ulong board = (finalOffset + (ulong)levelSize - 1) & ~((ulong)levelSize - 1);
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int blockCount = (int)((ulong.Min(board, end) - board) / (ulong)levelSize);
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if (blockCount == 0)
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{
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int levelSize = levelSizeArray[i];
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int blockCount = remainSize / levelSize % 4;
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if (blockCount == 0)
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{
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break;
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}
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int s = blockCount * levelSize;
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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newEntry->LockBuffer = 0;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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bucket->LockBuffer = 0;
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newEntry->State = EntryState.ThreadOccupied;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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newEntry->NextNear = n;
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current->NextNear = (ulong)newEntry;
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next->PreviousNear = (ulong)newEntry;
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newEntry->Level = i;
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PushLevel(i, blockCount - 1, bucket);
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// set new entry
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Entry* old = current;
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current = newEntry;
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= s;
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ReleaseEntryNextLock(old);
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AcquireEntryNextLock(current);
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break;
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}
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if (remainSize <= 0)
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{
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ReleaseEntryNextLock(current);
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ReleaseEntryPrevLock(next);
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return;
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}
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for (; i >= 0; i--)
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{
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int levelSize = levelSizeArray[i];
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int blockCount = remainSize / levelSize % 4;
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if (blockCount == 0)
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{
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continue;
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}
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int s = blockCount * levelSize;
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int s = blockCount * levelSize;
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->LockBuffer = 0;
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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bucket->LockBuffer = 0;
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newEntry->State = EntryState.ThreadOccupied;
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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current->NextNear = (ulong)newEntry;
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newEntry->NextNear = n;
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next->PreviousNear = (ulong)newEntry;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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newEntry->NextNear = n;
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current->NextNear = (ulong)newEntry;
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next->PreviousNear = (ulong)newEntry;
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newEntry->Level = i;
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PushLevel(i, blockCount - 1, bucket);
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newEntry->Level = i;
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PushLevel(i, blockCount - 1, bucket);
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// set new entry
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Entry* old = current;
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current = newEntry;
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// set new entry
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Entry* old = current;
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current = newEntry;
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= s;
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ReleaseEntryNextLock(old);
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AcquireEntryNextLock(current);
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if (remainSize <= 0)
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{
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break;
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}
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}
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= s;
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newEntry->Level = i;
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PushLevel(i, blockCount - 1, bucket);
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// set new entry
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current = newEntry;
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// update data
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finalOffset += (ulong)s;
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remainSize -= s;
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}
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catch (Exception)
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{
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throw;
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if (remainSize <= 0) {
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return;
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}
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finally
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for (i -= 1; i >= 0; i--)
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{
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// Release locks in reverse order
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ReleaseEntryNextLock(current);
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ReleaseEntryPrevLock(next);
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int levelSize = levelSizeArray[i];
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ulong board = (finalOffset + (ulong)levelSize - 1) & ~((ulong)levelSize - 1);
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int blockCount = (int)((ulong.Min(board, end) - finalOffset) / (ulong)levelSize);
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if (blockCount == 0)
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{
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continue;
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}
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int s = blockCount * levelSize;
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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// link new entry
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newEntry->PreviousNear = (ulong)current;
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newEntry->NextNear = n;
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current->NextNear = (ulong)newEntry;
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if (next != null) {
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next->PreviousNear = (ulong)newEntry;
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}
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newEntry->Level = i;
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PushLevel(i, blockCount - 1, bucket);
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// set new entry
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Entry* old = current;
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current = newEntry;
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= s;
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newEntry->Level = i;
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PushLevel(i, blockCount - 1, bucket);
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// set new entry
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current = newEntry;
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// update data
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finalOffset += (ulong)s;
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remainSize -= s;
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}
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}
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@@ -233,22 +206,14 @@ namespace StgSharp.HighPerformance.Memory
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/// </returns>
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private bool TryAllocateNew16MBBlock(out Entry* handle)
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{
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nuint pos = Volatile.Read(ref _spareMemory->Position);
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nuint pos = _spareMemory->Position;
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nuint blockSize = (nuint)levelSizeArray[^1] * 2; // Use last level size (16MB)
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nuint newPos = pos + blockSize;
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ulong p;
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Entry* previous;
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do
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{
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p = Volatile.Read(ref _spareMemory->PreviousNear);
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previous = (Entry*)p;
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if (previous != null) {
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AcquireEntryNextLock(previous);
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}
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AcquireEntryPrevLock(_spareMemory);
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break;
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} while (true);
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p = _spareMemory->PreviousNear;
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previous = (Entry*)p;
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if (_spareMemory->Size <= 0)
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{
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handle = null;
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@@ -263,42 +228,26 @@ namespace StgSharp.HighPerformance.Memory
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}
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// Try to allocate new Entry from slab allocator
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try
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{
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handle = (Entry*)_entries.Allocate();
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handle->Position = pos;
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handle->Size = (uint)blockSize;
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SetEntryState(handle, EntryState.ThreadOccupied);
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handle->Level = GetLevelFromSize((uint)blockSize);
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handle = (Entry*)_entries.Allocate();
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handle->Position = pos;
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handle->Size = (uint)blockSize;
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handle->Level = GetLevelFromSize((uint)blockSize);
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handle->PrevLock = 0;
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handle->NextLock = 0;
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// Update spare memory position
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_spareMemory->Position = newPos; // Replace Volatile.Write with direct access
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BucketNode* b = (BucketNode*)handle->Position;
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b->EntryRef = handle;
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PushLevel(handle->Level, DetermineSegmentIndex((uint)blockSize, handle->Level), b);
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// Update spare memory position
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_spareMemory->Position = newPos;
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BucketNode* b = (BucketNode*)handle->Position;
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b->EntryRef = handle;
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PushLevel(handle->Level, DetermineSegmentIndex((uint)blockSize, handle->Level), b);
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// update position linked list
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handle->NextNear = (ulong)_spareMemory;
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handle->PreviousNear = p;
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_spareMemory->PreviousNear = (ulong)handle; // Replace Volatile.Write with direct access
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if (previous != null) {
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previous->NextNear = (ulong)handle;
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}
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// update position linked list
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handle->NextNear = (ulong)_spareMemory;
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handle->PreviousNear = p;
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_spareMemory->PreviousNear = (ulong)handle;
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if (previous != null) {
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previous->NextNear = (ulong)handle;
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}
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return true;
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}
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catch
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{
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handle = null;
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return false;
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}
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finally
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{
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ReleaseEntryNextLock(previous);
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ReleaseEntryPrevLock(_spareMemory);
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}
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return true;
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}
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/// <summary>
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Reference in New Issue
Block a user