code clean up

This commit is contained in:
Youmu Liu
2025-10-17 10:49:00 +08:00
parent d3e0b5d005
commit 1927f4fdf3
223 changed files with 5675 additions and 6160 deletions
@@ -1,33 +1,30 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ShaderGenerator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="ShaderGenerator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
@@ -48,12 +45,12 @@ namespace StgSharp.Graphics.ShaderEdit
private List<string> codeList;
private List<ShaderFunction> usedShaderFunctions;
public Uniform<T> DefineUniform<T>( string name, int index ) where T:unmanaged
public Uniform<T> DefineUniform<T>(string name, int index) where T: unmanaged
{
ShaderParameter p = new ShaderParameter( name, ShaderParameter.TypeMarshal<T>() );
uniformDefine.Add( index, p );
ShaderParameter p = new ShaderParameter(name, ShaderParameter.TypeMarshal<T>());
uniformDefine.Add(index, p);
//return new Uniform<TView>();
// return new Uniform<TView>();
throw new NotImplementedException();
}
@@ -69,42 +66,39 @@ namespace StgSharp.Graphics.ShaderEdit
public int ParameterCount => inputList.Count;
public void EmitCall(
ShaderFunction function,
ShaderParameter outPut,
params ShaderParameter[] inputParams )
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
{
if( inputParams.Length != function.ParameterCount )
if (inputParams.Length != function.ParameterCount)
{
// Param list length not equal
throw new ArgumentException(
"Provided parameters does not match function's parameter list." );
"Provided parameters does not match function's parameter list.");
}
if( !ShaderParameter.IsSameType( outPut, function.outPut ) )
if (!ShaderParameter.IsSameType(outPut, function.outPut))
{
// Type of returning value not equal
throw new ArgumentException(
"Provided parameters does not match function's parameter list." );
"Provided parameters does not match function's parameter list.");
}
for( int i = 0; i < inputParams.Length; i++ )
for (int i = 0; i < inputParams.Length; i++)
{
if( !ShaderParameter.IsSameType( function.inputList[ i ], inputParams[ i ] ) )
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
{
// Input type not match
throw new InvalidCastException(
"Provided parameters does not match function's parameter list." );
"Provided parameters does not match function's parameter list.");
}
}
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
if( outPut != ShaderParameter.Void ) {
if (outPut != ShaderParameter.Void) {
codeLine += $"{outPut.name} = ";
}
codeLine += $"{function.name}(";
foreach( ShaderParameter inputParam in inputParams ) {
foreach (ShaderParameter inputParam in inputParams) {
codeLine += inputParam.name;
}
codeLine += ");\n";
codeList.Add( codeLine );
codeList.Add(codeLine);
}
}
@@ -113,32 +107,32 @@ namespace StgSharp.Graphics.ShaderEdit
{
public static readonly ShaderParameter Void = new ShaderParameter(
string.Empty, InternalShaderType.Void );
string.Empty, InternalShaderType.Void);
internal readonly bool isReadOnly;
internal readonly InternalShaderType type;
internal readonly string name;
public ShaderParameter( string name, InternalShaderType type )
public ShaderParameter(string name, InternalShaderType type)
{
this.name = name;
this.type = type;
isReadOnly = false;
}
public static bool IsSameType( ShaderParameter param1, ShaderParameter param2 )
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
{
if( param1.type != InternalShaderType.Struct )
if (param1.type != InternalShaderType.Struct)
{
return param1.type == param2.type;
} else
{
throw new Exception( "Struct is currently not supported." );
throw new Exception("Struct is currently not supported.");
}
}
public static InternalShaderType TypeMarshal<T>() where T:unmanaged
public static InternalShaderType TypeMarshal<T>() where T: unmanaged
{
switch( Type.GetTypeCode( typeof( T ) ) )
switch (Type.GetTypeCode(typeof(T)))
{
case TypeCode.Single:
return InternalShaderType.Float;
@@ -151,7 +145,7 @@ namespace StgSharp.Graphics.ShaderEdit
default:
break;
}
switch( typeof( T ).Name )
switch (typeof(T).Name)
{
case "vec4d":
return InternalShaderType.Vector4;
@@ -174,7 +168,7 @@ namespace StgSharp.Graphics.ShaderEdit
case "Matrix4x4":
return InternalShaderType.Matrix4x4;
default:
throw new ArgumentException( "Not supported shader data type." );
throw new ArgumentException("Not supported shader data type.");
}
}
@@ -1,33 +1,30 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ShaderStruct.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="ShaderStruct"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
@@ -53,43 +50,43 @@ namespace StgSharp.Graphics.ShaderEdit
internal ShaderStruct() { }
public ShaderStruct( params (GlHandle, ShaderStructMember)[] uniformPairs )
public ShaderStruct(params (GlHandle, ShaderStructMember)[] uniformPairs)
{
uniformPair = new Dictionary<GlHandle, ShaderStructMember>();
if( uniformPairs.Length == 0 ) {
if (uniformPairs.Length == 0) {
return;
}
foreach( (GlHandle, ShaderStructMember) item in uniformPairs ) {
uniformPair.Add( item.Item1, item.Item2 );
foreach ((GlHandle, ShaderStructMember) item in uniformPairs) {
uniformPair.Add(item.Item1, item.Item2);
}
}
public unsafe void SetAllUniforms()
{
OpenglContext* gl = ( OpenglContext* )OpenGL.OpenGLFunction.CurrentGL.ContextHandle;
foreach( KeyValuePair<GlHandle, ShaderStructMember> uniform in uniformPair )
OpenglContext* gl = (OpenglContext*)OpenGL.OpenGLFunction.CurrentGL.ContextHandle;
foreach (KeyValuePair<GlHandle, ShaderStructMember> uniform in uniformPair)
{
int id = uniform.Key.SignedValue;
ShaderStructMember s = uniform.Value;
switch( s.type )
switch (s.type)
{
case InternalShaderType.Struct:
throw new ArgumentException(
"Incorrect type \"Struct\" defined in this self define type" );
"Incorrect type \"Struct\" defined in this self define type");
case InternalShaderType.Void:
throw new ArgumentException(
"Incorrect type \"Void\" defined in this self define type" );
"Incorrect type \"Void\" defined in this self define type");
case InternalShaderType.Float:
gl->glUniform1f( id, ( float )s.value );
gl->glUniform1f(id, (float)s.value);
break;
case InternalShaderType.Int:
gl->glUniform1f( id, ( int )s.value );
gl->glUniform1f(id, (int)s.value);
break;
default:
throw new NotImplementedException();
throw new ArgumentException(
"Incorrect type \"Unknown\" defined in this self define type" );
"Incorrect type \"Unknown\" defined in this self define type");
}
}
}//------------------------------------ End of Class ---------------------------------------