code clean up

This commit is contained in:
Youmu Liu
2025-10-17 10:49:00 +08:00
parent d3e0b5d005
commit 1927f4fdf3
223 changed files with 5675 additions and 6160 deletions
@@ -1,33 +1,30 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glRenderObjectGenrator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="glRenderObjectGenrator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@@ -41,10 +38,10 @@ namespace StgSharp.Graphics.OpenGL
public partial class glRender
{
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected AutoTextureGL CreateAutoTexture( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected AutoTextureGL CreateAutoTexture(int count)
{
return new AutoTextureGL( count, this );
return new AutoTextureGL(count, this);
}
/// <summary>
@@ -56,22 +53,22 @@ namespace StgSharp.Graphics.OpenGL
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected ElementBuffer CreateElementBuffer( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected ElementBuffer CreateElementBuffer(int count)
{
return new ElementBuffer( count, this );
return new ElementBuffer(count, this);
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected FrameBuffer CreateFrameBuffer( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected FrameBuffer CreateFrameBuffer(int count)
{
return new FrameBuffer( count, this );
return new FrameBuffer(count, this);
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected RenderBuffer CreateRenderBuffer( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected RenderBuffer CreateRenderBuffer(int count)
{
return new RenderBuffer( count, this );
return new RenderBuffer(count, this);
}
/// <summary>
@@ -83,10 +80,10 @@ namespace StgSharp.Graphics.OpenGL
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected TextureGL CreateTexture( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected TextureGL CreateTexture(int count)
{
return new TextureGL( count, this );
return new TextureGL(count, this);
}
/// <summary>
@@ -98,10 +95,10 @@ namespace StgSharp.Graphics.OpenGL
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected VertexArray CreateVertexArray( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexArray CreateVertexArray(int count)
{
return new VertexArray( count, this );
return new VertexArray(count, this);
}
/// <summary>
@@ -113,10 +110,10 @@ namespace StgSharp.Graphics.OpenGL
/// <returns>
///
/// </returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
protected VertexBuffer CreateVertexBuffer( int count )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexBuffer CreateVertexBuffer(int count)
{
return new VertexBuffer( count, this );
return new VertexBuffer(count, this);
}
}