code clean up

This commit is contained in:
Youmu Liu
2025-10-17 10:49:00 +08:00
parent d3e0b5d005
commit 1927f4fdf3
223 changed files with 5675 additions and 6160 deletions
@@ -1,33 +1,30 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Shader.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="Shader"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp;
using StgSharp.Internal;
@@ -52,13 +49,13 @@ namespace StgSharp.Graphics.OpenGL
/// New instance of <see cref="Shader" /> instance.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override sealed ShaderProgram CreateShaderProgram()
protected sealed override ShaderProgram CreateShaderProgram()
{
return new ShaderProgram(this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override sealed Shader CreateShaderSegment(ShaderType type, int count)
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
{
return new Shader(GL.CreateShaderSet(count, type), type, this);
}
@@ -221,8 +218,7 @@ namespace StgSharp.Graphics.OpenGL
/// <returns>
///
/// </returns>
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name) where T: unmanaged
where U: struct
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name) where T: unmanaged where U: struct
where V: struct
{
return new Uniform<T, U, V>(GL.GetUniformLocation(this.handle, name));
@@ -237,8 +233,7 @@ namespace StgSharp.Graphics.OpenGL
/// <returns>
///
/// </returns>
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name) where T: unmanaged
where U: struct
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name) where T: unmanaged where U: struct
where V: struct
where W: struct
{
@@ -251,8 +246,7 @@ namespace StgSharp.Graphics.OpenGL
public unsafe void Link()
{
if (InternalIO.InternalLinkShaderProgram(
(OpenglContext*)this.GL.ContextHandle, handle.Value) ==
0)
(OpenglContext*)this.GL.ContextHandle, handle.Value) == 0)
{
IntPtr logPtr = InternalIO.InternalReadSSCLog();
try
@@ -281,7 +275,7 @@ namespace StgSharp.Graphics.OpenGL
~ShaderProgram()
{
//handle.Dispose();
// handle.Dispose();
}
}