code clean up

This commit is contained in:
Youmu Liu
2025-10-17 10:49:00 +08:00
parent d3e0b5d005
commit 1927f4fdf3
223 changed files with 5675 additions and 6160 deletions
+38 -42
View File
@@ -1,33 +1,30 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="VAO.cs"
// Project: StepVisualizer
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="VAO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -38,41 +35,40 @@ namespace StgSharp.Graphics.OpenGL
public sealed unsafe class VertexArray : GlBufferObjectBase
{
internal VertexArray( int n, glRender binding )
: base( binding )
internal VertexArray(int n, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenVertexArrays( n );
_bufferHandle = GL.GenVertexArrays(n);
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public override sealed void Bind( int index )
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public sealed override void Bind(int index)
{
GL.BindVertexArray( _bufferHandle[ index ] );
GL.BindVertexArray(_bufferHandle[index]);
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void BindNull()
{
OpenGLFunction.CurrentGL.BindVertexArray( GlHandle.Zero );
OpenGLFunction.CurrentGL.BindVertexArray(GlHandle.Zero);
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetVertexAttribute(
uint attributeIndex,
int vertexLength,
TypeCode dataType,
bool isNomalized,
uint stride,
int pointer )
int pointer)
{
GL.SetVertexAttribute(
attributeIndex, vertexLength, dataType, isNomalized, stride, pointer );
GL.SetVertexAttribute(attributeIndex, vertexLength, dataType, isNomalized, stride, pointer);
}
protected override sealed void Dispose( bool disposing )
protected sealed override void Dispose(bool disposing)
{
if( disposing ) {
GL.DeleteVertexArrays( _bufferHandle );
if (disposing) {
GL.DeleteVertexArrays(_bufferHandle);
}
}