code clean up

This commit is contained in:
Youmu Liu
2025-10-17 10:49:00 +08:00
parent d3e0b5d005
commit 1927f4fdf3
223 changed files with 5675 additions and 6160 deletions
@@ -1,33 +1,30 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MouseTrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
// -----------------------------------------------------------------------
// file="MouseTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
@@ -43,27 +40,27 @@ namespace StgSharp.Controlling.UsrActivity
private readonly KeyStatus _status;
private readonly Mouse _mouse;
public MouseTrigger( Mouse mouse, KeyStatus status )
public MouseTrigger(Mouse mouse, KeyStatus status)
{
_mouse = mouse;
_status = status;
}
public int TargetKeyOrButtonID => ( int )_mouse;
public int TargetKeyOrButtonID => (int)_mouse;
public KeyStatus TriggeredStatus => _status;
public bool Equals( MouseTrigger other )
public bool Equals(MouseTrigger other)
{
return this == other;
}
public static bool operator !=( MouseTrigger left, MouseTrigger right )
public static bool operator !=(MouseTrigger left, MouseTrigger right)
{
return left._mouse != right._mouse || left._status != right._status;
}
public static bool operator ==( MouseTrigger left, MouseTrigger right )
public static bool operator ==(MouseTrigger left, MouseTrigger right)
{
return left._mouse == right._mouse && left._status == right._status;
}