daily update on 20250122 by nitload youmu, architect rearrange
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@@ -104,8 +104,8 @@ namespace StgSharp.Graphics
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/// <summary>
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/// Get all uniform related to this <see cref="Camera" />.
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/// </summary>
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/// <param name="source"> Shader program requires this camera. </param>
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/// <param name="uniformName">
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/// <param _name="source"> Shader program requires this camera. </param>
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/// <param _name="uniformName">
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/// ContextName of all related uniforms. If you fallow form from <see
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/// cref="IglConvertable.DisplayGLtypeDefinition" />
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/// </param>
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