daily update on 20250122 by nitload youmu, architect rearrange
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@@ -131,10 +131,10 @@ namespace StgSharp.Graphics
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/// <summary>
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/// Set the size limit of current form
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/// </summary>
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/// <param name="minWidth"> Minimum width of current form </param>
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/// <param name="minHeight"> Minimum height of current form </param>
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/// <param name="maxWidth"> Maximum width of current form </param>
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/// <param name="maxHeight"> Maximum height of current form </param>
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/// <param _name="minWidth"> Minimum width of current form </param>
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/// <param _name="minHeight"> Minimum height of current form </param>
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/// <param _name="maxWidth"> Maximum width of current form </param>
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/// <param _name="maxHeight"> Maximum height of current form </param>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public abstract void SetSizeLimit(
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int minWidth,
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@@ -185,8 +185,8 @@ namespace StgSharp.Graphics
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/// shader rendering, each shader requires a uniform, so do not ignore return value of this
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/// method.
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/// </summary>
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/// <param name="source"> Shader using this camera </param>
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/// <param name="name"> ContextName of projection camera named in shader </param>
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/// <param _name="source"> Shader using this camera </param>
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/// <param _name="name"> ContextName of projection camera named in shader </param>
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/// <returns>
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/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
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/// matrix in shader program.
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