daily update on 20250122 by nitload youmu, architect rearrange

This commit is contained in:
Nitload
2025-01-22 11:34:49 +08:00
parent 6cfaa42ff3
commit 190d67a034
192 changed files with 25177 additions and 3156 deletions
@@ -131,10 +131,10 @@ namespace StgSharp.Graphics
/// <summary>
/// Set the size limit of current form
/// </summary>
/// <param name="minWidth"> Minimum width of current form </param>
/// <param name="minHeight"> Minimum height of current form </param>
/// <param name="maxWidth"> Maximum width of current form </param>
/// <param name="maxHeight"> Maximum height of current form </param>
/// <param _name="minWidth"> Minimum width of current form </param>
/// <param _name="minHeight"> Minimum height of current form </param>
/// <param _name="maxWidth"> Maximum width of current form </param>
/// <param _name="maxHeight"> Maximum height of current form </param>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public abstract void SetSizeLimit(
int minWidth,
@@ -185,8 +185,8 @@ namespace StgSharp.Graphics
/// shader rendering, each shader requires a uniform, so do not ignore return value of this
/// method.
/// </summary>
/// <param name="source"> Shader using this camera </param>
/// <param name="name"> ContextName of projection camera named in shader </param>
/// <param _name="source"> Shader using this camera </param>
/// <param _name="name"> ContextName of projection camera named in shader </param>
/// <returns>
/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
/// matrix in shader program.