daily update on 20250122 by nitload youmu, architect rearrange
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@@ -54,7 +54,7 @@ namespace StgSharp.Graphics.OpenGL
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internal void ReturnAvailableUnit( IEnumerable<TextureUnit> source )
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{
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int v = GLconst.TEXTURE0 + TextureUnitCount;
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int v = glConst.TEXTURE0 + TextureUnitCount;
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foreach( TextureUnit unit in source ) {
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if( ( int )unit > v ) {
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throw new InvalidOperationException(
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@@ -83,7 +83,7 @@ namespace StgSharp.Graphics.OpenGL
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ConcurrentQueue<TextureUnit> result = new ConcurrentQueue<TextureUnit>(
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);
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for( int index = 0; index < TextureUnitCount; index++ ) {
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result.Enqueue( ( TextureUnit )( GLconst.TEXTURE0 + index ) );
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result.Enqueue( ( TextureUnit )( glConst.TEXTURE0 + index ) );
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}
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return result;
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}
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