daily update on 20250122 by nitload youmu, architect rearrange
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@@ -33,6 +33,7 @@ using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@@ -129,7 +130,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( Uniform<Matrix44> uniform, Matrix44 mat )
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public void SetUniformValue( [NotNull] Uniform<Matrix44> uniform, Matrix44 mat )
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{
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Matrix44 temp = mat;
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Context.glUniformMatrix4fv(
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@@ -138,35 +139,35 @@ namespace StgSharp.Graphics.OpenGL
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue(
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Uniform<float, float, float, float> uniform,
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[NotNull]Uniform<float, float, float, float> uniform,
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Vec4 vec )
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{
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Vec4 temp = vec;
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Context.glUniform1fv( uniform.id.SignedValue, 4, &temp );
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Context.glUniform1fv( uniform.id.SignedValue, 4, &temp.reg );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( Uniform<Vec4> uniform, Vec4 vec )
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public void SetUniformValue( [NotNull]Uniform<Vec4> uniform, Vec4 vec )
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{
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Vec4 temp = vec;
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Context.glUniform1fv( uniform.id.SignedValue, 4, &temp );
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Context.glUniform1fv( uniform.id.SignedValue, 4, &temp.reg );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( Uniform<float> uniform, float v0 )
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public void SetUniformValue( [NotNull]Uniform<float> uniform, float v0 )
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{
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Context.glUniform1f( uniform.id.SignedValue, v0 );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue( Uniform<int> uniform, int i0 )
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public void SetUniformValue( [NotNull]Uniform<int> uniform, int i0 )
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{
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Context.glUniform1i( uniform.id.SignedValue, i0 );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue(
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Uniform<float, float> uniform,
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[NotNull] Uniform<float, float> uniform,
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float v0,
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float v1 )
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{
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@@ -175,7 +176,7 @@ namespace StgSharp.Graphics.OpenGL
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue(
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Uniform<float, float, float> uniform,
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[NotNull] Uniform<float, float, float> uniform,
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float v0,
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float v1,
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float v2 )
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@@ -185,7 +186,7 @@ namespace StgSharp.Graphics.OpenGL
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetUniformValue(
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Uniform<float, float, float, float> uniform,
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[NotNull] Uniform<float, float, float, float> uniform,
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float v0,
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float v1,
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float v2,
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