daily update on 20250122 by nitload youmu, architect rearrange

This commit is contained in:
Nitload
2025-01-22 11:34:49 +08:00
parent 6cfaa42ff3
commit 190d67a034
192 changed files with 25177 additions and 3156 deletions
@@ -29,7 +29,7 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using StgSharp.Data;
using StgSharp.Internal;
using System;
using System.Collections.Generic;
@@ -86,8 +86,8 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Attach one shader code to a shader program.
/// </summary>
/// <param name="target"> Shader program to attach </param>
/// <param name="index"> Index of shader code in current shader code set. </param>
/// <param _name="target"> Shader program to attach </param>
/// <param _name="index"> Index of shader code in current shader code set. </param>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void AttachTo( int index, ShaderProgram target )
{
@@ -160,7 +160,7 @@ namespace StgSharp.Graphics.OpenGL
public enum ShaderStatus : int
{
CompileStatus = GLconst.COMPILE_STATUS,
CompileStatus = glConst.COMPILE_STATUS,
}
@@ -182,7 +182,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param name="name"> ContextName of the Uniform in shader code </param>
/// <param _name="name"> ContextName of the Uniform in shader code </param>
/// <returns></returns>
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public unsafe Uniform<T> GetUniform<T>( string name ) where T: struct
@@ -193,7 +193,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param name="name"> ContextName of the Uniform in shader code </param>
/// <param _name="name"> ContextName of the Uniform in shader code </param>
/// <returns></returns>
public unsafe Uniform<T, U> GetUniform<T, U>( string name )
where T: struct
@@ -206,7 +206,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param name="name"> ContextName of the Uniform in shader code </param>
/// <param _name="name"> ContextName of the Uniform in shader code </param>
/// <returns></returns>
public unsafe Uniform<T, U, V> GetUniform<T, U, V>( string name )
where T: struct
@@ -220,7 +220,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param name="name"> ContextName of the Uniform in shader code </param>
/// <param _name="name"> ContextName of the Uniform in shader code </param>
/// <returns></returns>
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>( string name )
where T: struct