daily update on 20250122 by nitload youmu, architect rearrange
This commit is contained in:
@@ -66,10 +66,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T"> Type of bufferData </typeparam>
|
||||
/// <param name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param name="bufferData"> Data to write in </param>
|
||||
/// <param name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
/// <typeparam _name="T"> Type of bufferData </typeparam>
|
||||
/// <param _name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param _name="bufferData"> Data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteMatrixData<T>(
|
||||
int index,
|
||||
T bufferData,
|
||||
@@ -83,10 +83,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T"> Type of bufferData </typeparam>
|
||||
/// <param name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param name="bufferArray"> Data to write in </param>
|
||||
/// <param name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
/// <typeparam _name="T"> Type of bufferData </typeparam>
|
||||
/// <param _name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param _name="bufferArray"> Data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteScalerData<T>(
|
||||
int index,
|
||||
T[] bufferArray,
|
||||
@@ -105,10 +105,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T"> Type of bufferData </typeparam>
|
||||
/// <param name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param name="scalerSpan"> A <see cref="Span{T}" /> of _data to write in </param>
|
||||
/// <param name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
/// <typeparam _name="T"> Type of bufferData </typeparam>
|
||||
/// <param _name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param _name="scalerSpan"> A <see cref="Span{T}" /> of _data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteScalerData<T>(
|
||||
int index,
|
||||
ReadOnlySpan<T> scalerSpan,
|
||||
@@ -127,10 +127,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T"> Type of bufferData </typeparam>
|
||||
/// <param name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param name="vectorSpan"> A <see cref="Span{T}" /> of _data to write in </param>
|
||||
/// <param name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
/// <typeparam _name="T"> Type of bufferData </typeparam>
|
||||
/// <param _name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param _name="vectorSpan"> A <see cref="Span{T}" /> of _data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteVectorData<T>(
|
||||
int index,
|
||||
ReadOnlySpan<T> vectorSpan,
|
||||
@@ -144,10 +144,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
/// <summary>
|
||||
/// Set _data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T"> Type of bufferData </typeparam>
|
||||
/// <param name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param name="vectorArray"> A array of _data to write in </param>
|
||||
/// <param name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
/// <typeparam _name="T"> Type of bufferData </typeparam>
|
||||
/// <param _name="index"> Index to find certain VBO in this instance </param>
|
||||
/// <param _name="vectorArray"> A array of _data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteVectorData<T>(
|
||||
int index,
|
||||
T[] vectorArray,
|
||||
|
||||
Reference in New Issue
Block a user