daily update on 20250122 by nitload youmu, architect rearrange
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@@ -3,7 +3,12 @@
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// Project-level suppressions either have no target or are given
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// a specific target and scoped to a namespace, type, member, etc.
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global using StgSharp.Internal;
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global using StgSharp.Internal.Intrinsic;
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global using StgSharp.Internal.OpenGL;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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[assembly: SuppressMessage("Design", "CA1008:枚举应具有零值", Justification = "<挂起>", Scope = "type", Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")]
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[assembly: SuppressMessage("Naming", "CA1715:标识符应具有正确的前缀", Justification = "<挂起>", Scope = "member", Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")]
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@@ -15,3 +20,4 @@ using System.Diagnostics.CodeAnalysis;
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[assembly: SuppressMessage("Performance", "CA1864:首选 \"IDictionary.TryAdd(TKey, TValue)\" 方法", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.MVVM.View.ViewBase.ViewRender`1.Item(System.String)")]
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[assembly: SuppressMessage("Design", "CA1033:接口方法应可由子类型调用", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Keys")]
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[assembly: SuppressMessage("Design", "CA1033:接口方法应可由子类型调用", Justification = "<挂起>", Scope = "member", Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Values")]
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[assembly: DefaultDllImportSearchPaths(DllImportSearchPath.ApplicationDirectory)]
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