daily update on 20230529 by nitload youmu
This commit is contained in:
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@@ -8,6 +8,17 @@ namespace StgSharp
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{
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{
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public static partial class Instruction
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public static partial class Instruction
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{
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{
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/// <summary>
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/// Add a pool to timeline controller, and return the instance of the pool.
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/// </summary>
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/// <returns></returns>
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public static Pool InitPool()
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{
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Pool pool = new Pool();
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AddPool(pool);
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return pool;
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}
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public static void AddPool(Pool pool)
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public static void AddPool(Pool pool)
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{
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{
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ProgramTimeLine.allPool.Add(pool);
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ProgramTimeLine.allPool.Add(pool);
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@@ -8,7 +8,16 @@ namespace StgSharp
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{
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{
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public static partial class internalIO
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public static partial class internalIO
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{
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{
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[DllImport("StgSharpGraphics.dll", EntryPoint = "initWindow")]
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[DllImport("StgSharpGraphics.dll", EntryPoint = "InitWindow")]
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public static extern void Window(Window win);
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public static extern unsafe IntPtr InitWindow(Window win);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "CompileShader")]
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public static unsafe extern void CompileShader();
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[DllImport("StgSharpGraphics.dll", EntryPoint = "RenderWindow")]
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public static unsafe extern void RenderWindow(IntPtr window, Window info);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "TerminateWindow")]
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public static unsafe extern void TerminateWindow();
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}
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace StgSharp.Control
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{
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{
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public static void Point(Point p)
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public static void Point(Point p)
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{
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{
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ProgramTimeLine._currentPool.pointContainer.Remove(p);
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ProgramTimeLine._currentPool._pointContainer.Remove(p);
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}
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}
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@@ -13,18 +13,31 @@ namespace StgSharp.Geometries
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public unsafe class Point : INode<Point>, INullable
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public unsafe class Point : INode<Point>, INullable
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{
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{
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internal vec3d* positionPtr;
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internal vec3d* positionPtr;
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internal readonly bool isVertex;
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internal Point(vec3d* ptr)
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internal Point(vec3d* ptr)
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{
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{
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positionPtr = ptr;
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positionPtr = ptr;
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}
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}
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public Point()
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{
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IntPtr ptr = Marshal.AllocHGlobal(sizeof(vec3d));
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positionPtr = (vec3d*)ptr.ToPointer();
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}
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public vec3d Position
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public vec3d Position
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{
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{
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get { return *positionPtr; }
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get { return *positionPtr; }
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set { *positionPtr = value; }
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set { *positionPtr = value; }
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}
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}
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public vec3d* PositionPtr
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{
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get { return positionPtr; }
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set { positionPtr = value; }
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}
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public float X
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public float X
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{
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{
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get { return (*this.positionPtr).X; }
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get { return (*this.positionPtr).X; }
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@@ -43,7 +56,6 @@ namespace StgSharp.Geometries
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set { (*this.positionPtr).Z = value; }
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set { (*this.positionPtr).Z = value; }
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}
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}
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internal readonly bool isVertex;
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public bool IsVertex => isVertex;
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public bool IsVertex => isVertex;
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@@ -1,12 +1,20 @@
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using System;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace StgSharp.Geometries
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namespace StgSharp.Geometries
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{
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{
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/// <summary>
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/// A square
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/// </summary>
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public class Square:Rectangle
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public class Square:Rectangle
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{
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{
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public sealed override vec3d MovVertex02(uint tick)
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{
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return this.center.Position * 2 - this.vertex01.Position;
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}
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}
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}
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}
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}
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@@ -37,16 +37,23 @@ namespace StgSharp.Geometries
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public Triangle()
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public Triangle()
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{
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{
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this.vertexArray = internalIO.initTriangleVertex();
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this.vertex1 = new Point(vertexArray.vertex1Ptr);
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this.vertex1 = new Point();
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this.vertex2 = new Point(vertexArray.vertex2Ptr);
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this.vertex2 = new Point();
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this.vertex3 = new Point(vertexArray.vertex3Ptr);
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this.vertex3 = new Point();
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this.vertexArray = new triangleVertexArray();
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vertexArray.vertex1Ptr = this.vertex1.positionPtr;
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vertexArray.vertex2Ptr = this.vertex1.positionPtr;
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vertexArray.vertex3Ptr = this.vertex1.positionPtr;
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/**/
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/**/
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ProgramTimeLine._currentPool.pointContainer.Add(vertex1);
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ProgramTimeLine._currentPool._pointContainer.Add(vertex1);
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ProgramTimeLine._currentPool.pointContainer.Add(vertex2);
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ProgramTimeLine._currentPool._pointContainer.Add(vertex2);
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ProgramTimeLine._currentPool.pointContainer.Add(vertex3);
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ProgramTimeLine._currentPool._pointContainer.Add(vertex3);
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/**/
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/**/
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}
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}
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public Triangle(
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public Triangle(
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@@ -11,7 +11,7 @@ namespace StgSharp.Graphics
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{
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{
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public int width;
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public int width;
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public int height;
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public int height;
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public vec4d windowColor;
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public vec4d color;
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public string name;
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public string name;
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}
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}
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}
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}
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@@ -11,7 +11,7 @@ namespace StgSharp
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{
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{
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public class Pool:INode<Pool>
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public class Pool:INode<Pool>
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{
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{
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internal LinkedList<Point> pointContainer;
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internal LinkedList<Point> _pointContainer;
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internal LinkedList<IPlainGeometry> geometryContainer;
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internal LinkedList<IPlainGeometry> geometryContainer;
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internal LinkedList<IEntity> _bulletContainer;
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internal LinkedList<IEntity> _bulletContainer;
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internal LinkedList<IEntity> _awardContainer;
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internal LinkedList<IEntity> _awardContainer;
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@@ -27,78 +27,19 @@ namespace StgSharp
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public Line TopBoarder => topBoader;
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public Line TopBoarder => topBoader;
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public Line BottomBoarder => bottomBoader;
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public Line BottomBoarder => bottomBoader;
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internal Sensor<EntityPartical> Sensor;
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internal Pool()
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#if DEBUG
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public Pool()
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{
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{
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initContainers();
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initContainers();
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Console.WriteLine("Pool init OK!");
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}
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#endif
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public Pool(Line left, Line right, Line top, Line bottom)
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{
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initContainers();
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topBoader = top;
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bottomBoader= bottom;
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rightBoader = right;
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leftBoader = left;
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}
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public Pool( Geometries.Rectangle area)
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{
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vec3d vec = area.vertex01.Position - area.vertex02.Position;
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if ((vec.X==0||vec.Y==0)&&vec.Z==0)
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{
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Line[] barders = area.GetAllSides();
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if (area.vertex01.X>0)
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{
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if (area.vertex01.Y>0)
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{
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topBoader = barders[3];
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rightBoader = barders[0];
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bottomBoader = barders[1];
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leftBoader = barders[2];
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}
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else
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{
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topBoader = barders[2];
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rightBoader = barders[3];
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bottomBoader = barders[0];
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leftBoader = barders[1];
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}
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}
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else
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{
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if (area.vertex01.Y > 0)
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{
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topBoader = barders[3];
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rightBoader = barders[0];
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bottomBoader = barders[1];
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leftBoader = barders[2];
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}
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else
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{
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topBoader = barders[2];
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rightBoader = barders[3];
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bottomBoader = barders[0];
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leftBoader = barders[1];
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}
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}
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}
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initContainers();
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}
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}
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private void initContainers()
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private void initContainers()
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{
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{
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_id = new ContainerNode<Pool>(this);
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_id = new ContainerNode<Pool>(this);
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pointContainer = new LinkedList<Point>();
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_pointContainer = new LinkedList<Point>();
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_bulletContainer = new LinkedList<IEntity>();
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_bulletContainer = new LinkedList<IEntity>();
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_awardContainer = new LinkedList<IEntity>();
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_awardContainer = new LinkedList<IEntity>();
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_enemyContainer = new LinkedList<IEntity>();
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_enemyContainer = new LinkedList<IEntity>();
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geometryContainer = new LinkedList<IPlainGeometry>();
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}
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}
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public void OnRender()
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public void OnRender()
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@@ -4,6 +4,12 @@
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<name>StgSharp</name>
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<name>StgSharp</name>
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</assembly>
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</assembly>
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<members>
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<members>
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<member name="M:StgSharp.Instruction.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
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<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
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<summary>
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<summary>
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||||||
Tick counter count the frames passed since the program start.
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Tick counter count the frames passed since the program start.
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@@ -69,6 +75,11 @@
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<param name="tick">当前游戏刻</param>
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<param name="tick">当前游戏刻</param>
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||||||
<returns></returns>
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<returns></returns>
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||||||
</member>
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</member>
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<member name="T:StgSharp.Geometries.Square">
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<summary>
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|
A square
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</summary>
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|
</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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<summary>
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Add an item to the tail of linked list.
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Add an item to the tail of linked list.
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@@ -4,6 +4,12 @@
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<name>StgSharp</name>
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<name>StgSharp</name>
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</assembly>
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</assembly>
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<members>
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<members>
|
||||||
|
<member name="M:StgSharp.Instruction.InitPool">
|
||||||
|
<summary>
|
||||||
|
Add a pool to timeline controller, and return the instance of the pool.
|
||||||
|
</summary>
|
||||||
|
<returns></returns>
|
||||||
|
</member>
|
||||||
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||||
<summary>
|
<summary>
|
||||||
Tick counter count the frames passed since the program start.
|
Tick counter count the frames passed since the program start.
|
||||||
@@ -69,6 +75,11 @@
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|||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">当前游戏刻</param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:StgSharp.Geometries.Square">
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||||||
|
<summary>
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||||||
|
A square
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||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||||
<summary>
|
<summary>
|
||||||
Add an item to the tail of linked list.
|
Add an item to the tail of linked list.
|
||||||
|
|||||||
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@@ -12,32 +12,37 @@ internal class Program
|
|||||||
#if DEBUG
|
#if DEBUG
|
||||||
|
|
||||||
/**/
|
/**/
|
||||||
Pool p = new Pool();
|
|
||||||
Instruction.AddPool(p);
|
|
||||||
|
|
||||||
Triangle t = new Triangle();
|
Window window = new Window();
|
||||||
Console.WriteLine(t.RefPoint01.Position);
|
window.width = 800;
|
||||||
|
window.height = 600;
|
||||||
|
window.name = "StgSharp";
|
||||||
|
window.color = new vec4d(0.1f,0.9f,0.2f,1.0f);
|
||||||
|
|
||||||
t.RefPoint01.Position = new vec3d(0,0.5f,0);
|
IntPtr windowPtr = internalIO. InitWindow(window);
|
||||||
|
internalIO.RenderWindow(windowPtr,window);
|
||||||
Window w = new Window();
|
internalIO.TerminateWindow();
|
||||||
w.width = 800;
|
|
||||||
w.height = 600;
|
|
||||||
w.name = "StgSharp";
|
|
||||||
w.windowColor = new vec4d(0.1f,0.1f,0.1f,1.0f);
|
|
||||||
|
|
||||||
//internalIO.LoadTriangle(t);
|
|
||||||
internalIO.Window(w);
|
|
||||||
|
|
||||||
/**/
|
/**/
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static unsafe void GetPtr(int a)
|
public unsafe class myClass
|
||||||
{
|
{
|
||||||
int* ap = &a;
|
internal int* aPtr;
|
||||||
*ap = 100;
|
|
||||||
|
public int A
|
||||||
|
{
|
||||||
|
get { return *aPtr; }
|
||||||
|
private set { *aPtr = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public myClass(int* ptr)
|
||||||
|
{
|
||||||
|
this.aPtr = ptr;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
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@@ -4,6 +4,12 @@
|
|||||||
<name>StgSharp</name>
|
<name>StgSharp</name>
|
||||||
</assembly>
|
</assembly>
|
||||||
<members>
|
<members>
|
||||||
|
<member name="M:StgSharp.Instruction.InitPool">
|
||||||
|
<summary>
|
||||||
|
Add a pool to timeline controller, and return the instance of the pool.
|
||||||
|
</summary>
|
||||||
|
<returns></returns>
|
||||||
|
</member>
|
||||||
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
|
||||||
<summary>
|
<summary>
|
||||||
Tick counter count the frames passed since the program start.
|
Tick counter count the frames passed since the program start.
|
||||||
@@ -69,6 +75,11 @@
|
|||||||
<param name="tick">当前游戏刻</param>
|
<param name="tick">当前游戏刻</param>
|
||||||
<returns></returns>
|
<returns></returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:StgSharp.Geometries.Square">
|
||||||
|
<summary>
|
||||||
|
A square
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
<member name="M:StgSharp.LinkedList`1.Add(`0)">
|
||||||
<summary>
|
<summary>
|
||||||
Add an item to the tail of linked list.
|
Add an item to the tail of linked list.
|
||||||
|
|||||||
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@@ -41,22 +41,17 @@ STGSHARPGRAPHICS_API int* versionInfo = &version;
|
|||||||
|
|
||||||
|
|
||||||
// 这是导出函数的一个示例。
|
// 这是导出函数的一个示例。
|
||||||
STGSHARPGRAPHICS_API int fnStgSharpGraphics(void)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
STGSHARPGRAPHICS_API IOpackage initPackage(void)
|
STGSHARPGRAPHICS_API IOpackage initPackage(void)
|
||||||
{
|
{
|
||||||
IOpackage pack;
|
IOpackage pack;
|
||||||
pack.InitWindow = initWindow;
|
pack.InitWindow = InitWindow;
|
||||||
return pack;
|
return pack;
|
||||||
}
|
}
|
||||||
|
|
||||||
STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
STGSHARPGRAPHICS_API basicWindowInfo* InitWindow(basicWindowInfo info)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glfwInit();
|
glfwInit();
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
@@ -83,7 +78,11 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
}
|
}
|
||||||
|
|
||||||
glfwSwapInterval(0);
|
glfwSwapInterval(0);
|
||||||
|
return window;
|
||||||
|
}
|
||||||
|
|
||||||
|
STGSHARPGRAPHICS_API void ComppileShader(void)
|
||||||
|
{
|
||||||
//编译顶点着色器
|
//编译顶点着色器
|
||||||
|
|
||||||
unsigned int vertexShader;
|
unsigned int vertexShader;
|
||||||
@@ -133,7 +132,10 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
glEnableVertexAttribArray(0);
|
glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
/**/
|
/**/
|
||||||
|
}
|
||||||
|
|
||||||
|
STGSHARPGRAPHICS_API void RenderWindow(GLFWwindow* window, basicWindowInfo info)
|
||||||
|
{
|
||||||
while (!glfwWindowShouldClose(window))
|
while (!glfwWindowShouldClose(window))
|
||||||
{
|
{
|
||||||
if (1)
|
if (1)
|
||||||
@@ -145,12 +147,12 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
|
|
||||||
// render
|
// render
|
||||||
// ------
|
// ------
|
||||||
|
|
||||||
/**/
|
/**/
|
||||||
glClearColor(
|
glClearColor(
|
||||||
info.backgroundColor.x,
|
info.backgroundColor.x,
|
||||||
info.backgroundColor.y,
|
info.backgroundColor.y,
|
||||||
info.backgroundColor.Z,
|
info.backgroundColor.Z,
|
||||||
info.backgroundColor.w
|
info.backgroundColor.w
|
||||||
);
|
);
|
||||||
/**/
|
/**/
|
||||||
@@ -158,9 +160,9 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
// draw our first triangle
|
// draw our first triangle
|
||||||
/**/
|
/*
|
||||||
glUseProgram(shaderProgram);
|
glUseProgram(shaderProgram);
|
||||||
glBindVertexArray(VAO);
|
glBindVertexArray(VAO);
|
||||||
// seeing as we only have a single VAO there's no need to bind it every time,
|
// seeing as we only have a single VAO there's no need to bind it every time,
|
||||||
// but we'll do so to keep things a bit more organized
|
// but we'll do so to keep things a bit more organized
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||||
@@ -172,26 +174,20 @@ STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info)
|
|||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
STGSHARPGRAPHICS_API void TerminateWindow(void)
|
||||||
|
{
|
||||||
// glfw: terminate, clearing all previously allocated GLFW resources.
|
// glfw: terminate, clearing all previously allocated GLFW resources.
|
||||||
// ------------------------------------------------------------------
|
// ------------------------------------------------------------------
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
|
|
||||||
/**/
|
/*
|
||||||
//glDeleteVertexArrays(1, &VAO);
|
//glDeleteVertexArrays(1, &VAO);
|
||||||
glDeleteBuffers(1, &VBO);
|
glDeleteBuffers(1, &VBO);
|
||||||
//glDeleteBuffers(1, &EBO);
|
//glDeleteBuffers(1, &EBO);
|
||||||
glDeleteProgram(shaderProgram);
|
glDeleteProgram(shaderProgram);
|
||||||
/**/
|
/**/
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void renderTriangle()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -18,10 +18,15 @@
|
|||||||
#endif
|
#endif
|
||||||
/**/
|
/**/
|
||||||
|
|
||||||
|
/**/
|
||||||
extern STGSHARPGRAPHICS_API int* versionInfo;
|
extern STGSHARPGRAPHICS_API int* versionInfo;
|
||||||
|
/**/
|
||||||
|
|
||||||
|
STGSHARPGRAPHICS_API basicWindowInfo* InitWindow(basicWindowInfo info);
|
||||||
|
STGSHARPGRAPHICS_API void ComppileShader(void);
|
||||||
|
STGSHARPGRAPHICS_API void RenderWindow(GLFWwindow* window, basicWindowInfo info);
|
||||||
|
STGSHARPGRAPHICS_API void TerminateWindow(void);
|
||||||
|
|
||||||
STGSHARPGRAPHICS_API int fnStgSharpGraphics(void);
|
|
||||||
STGSHARPGRAPHICS_API int initWindow(basicWindowInfo info);
|
|
||||||
STGSHARPGRAPHICS_API IOpackage initPackage(void);
|
STGSHARPGRAPHICS_API IOpackage initPackage(void);
|
||||||
|
|
||||||
STGSHARPGRAPHICS_API TriangleVertexHandler initTriangle(void);
|
STGSHARPGRAPHICS_API TriangleVertexHandler initTriangle(void);
|
||||||
|
|||||||
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Reference in New Issue
Block a user