daily update on 20230529 by nitload youmu
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@@ -13,18 +13,31 @@ namespace StgSharp.Geometries
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public unsafe class Point : INode<Point>, INullable
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{
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internal vec3d* positionPtr;
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internal readonly bool isVertex;
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internal Point(vec3d* ptr)
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{
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positionPtr = ptr;
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}
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public Point()
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{
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IntPtr ptr = Marshal.AllocHGlobal(sizeof(vec3d));
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positionPtr = (vec3d*)ptr.ToPointer();
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}
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public vec3d Position
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{
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get { return *positionPtr; }
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set { *positionPtr = value; }
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}
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public vec3d* PositionPtr
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{
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get { return positionPtr; }
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set { positionPtr = value; }
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}
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public float X
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{
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get { return (*this.positionPtr).X; }
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@@ -43,7 +56,6 @@ namespace StgSharp.Geometries
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set { (*this.positionPtr).Z = value; }
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}
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internal readonly bool isVertex;
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public bool IsVertex => isVertex;
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@@ -1,12 +1,20 @@
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using System;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// A square
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/// </summary>
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public class Square:Rectangle
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{
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public sealed override vec3d MovVertex02(uint tick)
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{
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return this.center.Position * 2 - this.vertex01.Position;
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}
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}
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}
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@@ -37,16 +37,23 @@ namespace StgSharp.Geometries
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public Triangle()
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{
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this.vertexArray = internalIO.initTriangleVertex();
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this.vertex1 = new Point(vertexArray.vertex1Ptr);
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this.vertex2 = new Point(vertexArray.vertex2Ptr);
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this.vertex3 = new Point(vertexArray.vertex3Ptr);
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this.vertex1 = new Point();
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this.vertex2 = new Point();
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this.vertex3 = new Point();
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this.vertexArray = new triangleVertexArray();
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vertexArray.vertex1Ptr = this.vertex1.positionPtr;
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vertexArray.vertex2Ptr = this.vertex1.positionPtr;
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vertexArray.vertex3Ptr = this.vertex1.positionPtr;
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/**/
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ProgramTimeLine._currentPool.pointContainer.Add(vertex1);
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ProgramTimeLine._currentPool.pointContainer.Add(vertex2);
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ProgramTimeLine._currentPool.pointContainer.Add(vertex3);
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ProgramTimeLine._currentPool._pointContainer.Add(vertex1);
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ProgramTimeLine._currentPool._pointContainer.Add(vertex2);
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ProgramTimeLine._currentPool._pointContainer.Add(vertex3);
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/**/
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}
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public Triangle(
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