add a scanner, but this seems to be a wrong solution. Change open-source head
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@@ -1,30 +1,10 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// file="Vector.Normalize"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using StgSharp.Mathematics.Graphics;
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using System.Numerics;
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@@ -33,7 +13,9 @@ namespace StgSharp.Mathematics.Graphics
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public static partial class Linear
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{
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public static Vec4 Normalize(Vec4 vec)
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public static Vec4 Normalize(
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Vec4 vec
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)
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{
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return new Vec4
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{
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@@ -41,7 +23,9 @@ namespace StgSharp.Mathematics.Graphics
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};
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}
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public static Vec3 Normalize(Vec3 vec)
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public static Vec3 Normalize(
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Vec3 vec
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)
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{
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return new Vec3
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{
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@@ -49,7 +33,10 @@ namespace StgSharp.Mathematics.Graphics
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};
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}
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public static unsafe void Normalize(ref Vec4 source, ref Vec4 target)
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public static unsafe void Normalize(
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ref Vec4 source,
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ref Vec4 target
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)
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{
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Vector4 s = source.vec;
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Vector4 t = target.vec;
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@@ -64,7 +51,10 @@ namespace StgSharp.Mathematics.Graphics
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target.vec = t;
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}
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public static unsafe void Normalize(ref Vec3 source, ref Vec3 target)
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public static unsafe void Normalize(
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ref Vec3 source,
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ref Vec3 target
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)
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{
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Vector3 s = source.v;
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Vector3 t = target.v;
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