add a scanner, but this seems to be a wrong solution. Change open-source head
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@@ -1,30 +1,10 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// file="Plain"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphics;
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@@ -42,7 +22,11 @@ namespace StgSharp.Geometries
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internal Vec3 vec1;
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internal Vec3 vec2;
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public Plain(Vec3 o, Vec3 v1, Vec3 v2)
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public Plain(
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Vec3 o,
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Vec3 v1,
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Vec3 v2
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)
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{
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this._origin = o;
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this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //xz
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@@ -60,7 +44,11 @@ namespace StgSharp.Geometries
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plainParameter.Z = 1 / plainParameter.Z;
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}
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public Plain(Point p1, Point p2, Point p3)
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public Plain(
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Point p1,
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Point p2,
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Point p3
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)
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{
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Vec3 origin = p1.Coord;
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Vec3 v1 = p2.Coord - origin;
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