add a scanner, but this seems to be a wrong solution. Change open-source head

This commit is contained in:
Youmu Liu
2026-07-07 18:20:38 +08:00
parent b053567eb7
commit 1705d7c245
276 changed files with 3468 additions and 7205 deletions
+12 -35
View File
@@ -1,30 +1,10 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------------
// file="glFunction"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics;
using StgSharp.Internal;
@@ -58,14 +38,10 @@ namespace StgSharp.Graphics.OpenGL
textureUnitCountGetter = glConst.MAX_TEXTURE_IMAGE_UNITS;
UnusedTextureImageUint = [];
_attachmentColorRange = new Lazy<int>(
() => { return GetMaskInteger((uint)glConst.MAX_COLOR_ATTACHMENTS); });
() => GetMaskInteger((uint)glConst.MAX_COLOR_ATTACHMENTS));
}
public int AttachmentColorRange
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _attachmentColorRange.Value;
}
public int AttachmentColorRange => _attachmentColorRange.Value;
public static OpenGLFunction CurrentGL
{
@@ -121,7 +97,7 @@ namespace StgSharp.Graphics.OpenGL
/// <summary>
/// Bind a frame BufferHandle to a frame BufferHandle target Same function as <see ///
/// href="https://docs._gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
/// /// href="https://docs._gl/gl3/glBindFramebuffer"> glBindFramebuffer </see>.
/// </summary>
/// <param _label="target">
/// The frame BufferHandle target of the binding operation.
@@ -270,9 +246,10 @@ namespace StgSharp.Graphics.OpenGL
}
/// <summary>
/// Delete a render BufferHandle object Very simlilar function as <see ///
/// href="https://docs.gl/gl3/glDeleteRenderbuffers">glDeleteRenderbuffers</see>. The only
/// deifference is that this mehtod can only delete one renderbuffer at the same time.
/// Delete a render BufferHandle object Very simlilar function as <see /// ///
/// href="https://docs.gl/gl3/glDeleteRenderbuffers"> glDeleteRenderbuffers </see>. The
/// only deifference is that this mehtod can only delete one renderbuffer at the same
/// time.
/// </summary>
/// <param _label="bufferHandle">
/// Handle to BufferHandle to delete.