add a scanner, but this seems to be a wrong solution. Change open-source head

This commit is contained in:
Youmu Liu
2026-07-07 18:20:38 +08:00
parent b053567eb7
commit 1705d7c245
276 changed files with 3468 additions and 7205 deletions
@@ -1,30 +1,10 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glFucntionSourceManager"
// -----------------------------------------------------------------------------
// file="glFunction.SourceManager"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp;
using System;
@@ -39,11 +19,7 @@ namespace StgSharp.Graphics.OpenGL
private readonly int textureUnitCountGetter;
public int TextureUnitCount
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => textureUnitCountGetter;
}
public int TextureUnitCount => textureUnitCountGetter;
private ConcurrentQueue<TextureUnit> UnusedTextureImageUint
{
@@ -51,7 +27,9 @@ namespace StgSharp.Graphics.OpenGL
get;
} = [];
internal void ReturnAvailableUnit(IEnumerable<TextureUnit> source)
internal void ReturnAvailableUnit(
IEnumerable<TextureUnit> source
)
{
int v = glConst.TEXTURE0 + TextureUnitCount;
foreach (TextureUnit unit in source)
@@ -63,7 +41,10 @@ namespace StgSharp.Graphics.OpenGL
}
}
internal int TryGetAvailableTextureUnit(int count, out IEnumerable<TextureUnit> result)
internal int TryGetAvailableTextureUnit(
int count,
out IEnumerable<TextureUnit> result
)
{
result = new Queue<TextureUnit>();
for (int i = 0; i < count; i++)