add a scanner, but this seems to be a wrong solution. Change open-source head

This commit is contained in:
Youmu Liu
2026-07-07 18:20:38 +08:00
parent b053567eb7
commit 1705d7c245
276 changed files with 3468 additions and 7205 deletions
+59 -50
View File
@@ -1,30 +1,10 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------------
// file="TextureGL"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.HighPerformance.ProcessorAbstraction;
using StgSharp.Mathematics;
@@ -45,38 +25,41 @@ namespace StgSharp.Graphics.OpenGL
private OpenGLFunction _gl;
internal GlHandle[] _textureHandle;
internal TextureGL(int count, glRender binding)
internal TextureGL(
int count,
glRender binding
)
{
// sourceList = new Image[count];
this._gl = binding.GL;
_textureHandle = _gl.GenTextures(count);
}
public GlHandle this[int index]
public GlHandle this[
int index
]
{
get => _textureHandle[index];
}
public int Count
{
get => _textureHandle.Length;
}
public int Count => _textureHandle.Length;
// internal Image[] sourceList;
public int IndexOfCurrentTexture
{
get => currentEditingTextureIndex;
}
public int IndexOfCurrentTexture => currentEditingTextureIndex;
internal OpenGLFunction GL => _gl;
public void ActivateAs(TextureUnit unit)
public void ActivateAs(
TextureUnit unit
)
{
_gl.ActiveTextureUnit((uint)unit);
}
public void Bind2D(int index)
public void Bind2D(
int index
)
{
currentEditingTextureIndex = index;
_gl.BindTexture(glConst.TEXTURE_2D, _textureHandle[index]);
@@ -91,18 +74,25 @@ namespace StgSharp.Graphics.OpenGL
/// <param _label="i">
///
/// </param>
public unsafe void LoadTexture(int index, Image i)
public unsafe void LoadTexture(
int index,
Image i
)
{
byte[] handle = i.PixelBuffer;
_gl.TextureImage2d(Texture2DTarget.Texture2D, 0, i.Channel, i.Width, i.Height, i.Channel, i.PixelLayout,
pixels:handle);
_gl.TextureImage2d(Texture2DTarget.Texture2D, 0, i.Channel, i.Width, i.Height,
i.Channel, i.PixelLayout, pixels:handle);
_gl.GenerateMipmap(Texture2DTarget.Texture2D);
}
#region texture setting
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set2dFilterProperty(int index, TextureFilter onMinify, TextureFilter onMagnify)
public void Set2dFilterProperty(
int index,
TextureFilter onMinify,
TextureFilter onMagnify
)
{
#if DEBUG
if (index != currentEditingTextureIndex)
@@ -117,7 +107,11 @@ namespace StgSharp.Graphics.OpenGL
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set2dWrapProperty(int index, TextureWrap onHorizontial, TextureWrap onVertical)
public void Set2dWrapProperty(
int index,
TextureWrap onHorizontial,
TextureWrap onVertical
)
{
#if DEBUG
if (index != currentEditingTextureIndex)
@@ -132,7 +126,10 @@ namespace StgSharp.Graphics.OpenGL
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set2dProperty(int index, TextureProperty property)
public void Set2dProperty(
int index,
TextureProperty property
)
{
Set2dFilterProperty(index, property.FilterOnMinify, property.FilterOnMagnify);
Set2dWrapProperty(index, property.WrapOnHorizontial, property.WrapOnVertical);
@@ -156,7 +153,8 @@ namespace StgSharp.Graphics.OpenGL
TextureFilter onMagnify,
TextureFilter onMinify,
TextureWrap onHorizontal,
TextureWrap onVertical)
TextureWrap onVertical
)
{
FilterOnMagnify = onMagnify;
FilterOnMinify = onMinify;
@@ -188,14 +186,17 @@ namespace StgSharp.Graphics.OpenGL
set => vert = value;
}
public override bool Equals([NotNullWhen(true)] object obj)
public override bool Equals(
[NotNullWhen(true)] object obj
)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return HashCode.Combine(FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical);
return HashCode.Combine(FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial,
WrapOnVertical);
}
public override string ToString()
@@ -203,12 +204,18 @@ namespace StgSharp.Graphics.OpenGL
return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}";
}
public static bool operator !=(TextureProperty left, TextureProperty right)
public static bool operator !=(
TextureProperty left,
TextureProperty right
)
{
return left.mask != right.mask;
}
public static bool operator ==(TextureProperty left, TextureProperty right)
public static bool operator ==(
TextureProperty left,
TextureProperty right
)
{
return left.mask == right.mask;
}
@@ -217,10 +224,12 @@ namespace StgSharp.Graphics.OpenGL
(
TextureFilter onMagnify, TextureFilter onMinify,
TextureWrap onHorizontial, TextureWrap onVertical
) propertyValueTuple)
) propertyValueTuple
)
{
return new TextureProperty(propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
propertyValueTuple.onHorizontial, propertyValueTuple.onVertical);
propertyValueTuple.onHorizontial,
propertyValueTuple.onVertical);
}
}