add a scanner, but this seems to be a wrong solution. Change open-source head

This commit is contained in:
Youmu Liu
2026-07-07 18:20:38 +08:00
parent b053567eb7
commit 1705d7c245
276 changed files with 3468 additions and 7205 deletions
+26 -31
View File
@@ -1,30 +1,10 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------------
// file="EBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
@@ -40,37 +20,52 @@ using System.Text;
namespace StgSharp.Graphics.OpenGL
{
/// <summary>
/// A collection of handle to Element BufferHandle Object in OpenglFunc. Each <see
/// A collection of handle to Element BufferHandle Object in OpenglFunc. Each <see ///
/// langword="uint" /> value indexed from instance of this class this is the only handle to
/// one Element BufferHandle Object.
/// </summary>
public sealed unsafe class ElementBuffer : GlBufferObjectBase
{
internal ElementBuffer(int n, glRender binding)
internal ElementBuffer(
int n,
glRender binding
)
: base(binding)
{
_bufferHandle = GL.GenBuffers(n);
}
public sealed override void Bind(int index)
public sealed override void Bind(
int index
)
{
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
}
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage) where T: unmanaged, INumber<T>
public void SetValue<T>(
int index,
T[] bufferArray,
BufferUsage usage
) where T : unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferArray, usage);
}
public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage) where T: unmanaged, INumber<T>
public void SetValue<T>(
int index,
ReadOnlySpan<T> bufferSpan,
BufferUsage usage
) where T : unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferSpan, usage);
}
protected sealed override void Dispose(bool disposing)
protected sealed override void Dispose(
bool disposing
)
{
if (disposing) {
GL.DeleteBuffers(_bufferHandle);