add a scanner, but this seems to be a wrong solution. Change open-source head
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@@ -1,30 +1,10 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// file="AutoTexture"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using StgSharp.Collections;
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using StgSharp.Graphics;
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using System;
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@@ -40,9 +20,9 @@ namespace StgSharp.Graphics.OpenGL
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{
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/// <summary>
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/// A collection of a sets of OpenGL textures. The collection can automatically select one of
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/// the texture with minimum costs to upgrade pixels to BufferHandle. Usually <see
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/// the texture with minimum costs to upgrade pixels to BufferHandle. Usually <see ///
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/// cref="AutoTextureGL" /> is used for <see cref="IImageProvider" /> loading, but not for
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/// target of <see cref="OpenGLFunction.FrameBufferTexture2d(FrameBufferTarget, uint,
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/// target of <see cref="OpenGLFunction.FrameBufferTexture2d(FrameBufferTarget, uint, ///
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/// Texture2DTarget, GlHandle, int)" />.
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/// </summary>
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public sealed class AutoTextureGL
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@@ -60,7 +40,9 @@ namespace StgSharp.Graphics.OpenGL
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private TextureProperty _textureProperty;
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private AutoTextureGL(TextureGL texture)
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private AutoTextureGL(
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TextureGL texture
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)
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{
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texturePackage = texture;
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_size = texture.Count;
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@@ -70,7 +52,10 @@ namespace StgSharp.Graphics.OpenGL
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propertyCache = new TextureProperty[_size];
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}
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public AutoTextureGL(int textureObjectSize, [NotNull]glRender binding)
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public AutoTextureGL(
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int textureObjectSize,
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[NotNull]glRender binding
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)
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{
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this._size = textureObjectSize;
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imageIndexMap = new BidirectionalDictionary<Image, int>();
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@@ -86,20 +71,22 @@ namespace StgSharp.Graphics.OpenGL
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set => _textureProperty = value;
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}
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private OpenGLFunction GL
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{
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get => texturePackage.GL;
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}
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private OpenGLFunction GL => texturePackage.GL;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SelectTextureAndBind(Image i)
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public void SelectTextureAndBind(
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Image i
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)
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{
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TextureProperty property = _textureProperty;
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SelectTextureAndBind(i, property);
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}
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public void SelectTextureAndBind([NotNull]Image i, TextureProperty property)
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public void SelectTextureAndBind(
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[NotNull]Image i,
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TextureProperty property
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)
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{
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// usable texture with image match
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if (imageIndexMap.TryGetValue(i, out int index))
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@@ -148,7 +135,9 @@ namespace StgSharp.Graphics.OpenGL
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}
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}
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public static AutoTextureGL ToAuto([NotNull]TextureGL texture)
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public static AutoTextureGL ToAuto(
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[NotNull]TextureGL texture
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)
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{
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if (texture.IndexOfCurrentTexture != -1) {
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throw new InvalidOperationException("Texture to be converted has been editted.");
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