add a scanner, but this seems to be a wrong solution. Change open-source head
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@@ -1,30 +1,10 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// file="BufferObjectBase"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using System;
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@@ -53,7 +33,9 @@ namespace StgSharp.Graphics
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/// <returns>
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///
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/// </returns>
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public GlHandle this[int index] => _bufferHandle[index];
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public GlHandle this[
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int index
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] => _bufferHandle[index];
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/// <summary>
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/// Bind a BufferHandle instance to OpenGL
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@@ -61,7 +43,9 @@ namespace StgSharp.Graphics
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/// <param _label="index">
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/// Index of handle of the object in this instance to be bind
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/// </param>
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public abstract void Bind(int index);
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public abstract void Bind(
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int index
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);
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public void Dispose()
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{
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@@ -75,7 +59,9 @@ namespace StgSharp.Graphics
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return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}.";
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}
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protected abstract void Dispose(bool disposing);
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protected abstract void Dispose(
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bool disposing
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);
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~BufferObjectBase()
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{
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