daily update on 20240315 by nitload youmu
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@@ -24,10 +24,6 @@ namespace StgSharp
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe uint InternalLinkShaderProgram(GLcontext* context, uint shaderProgram);
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[DllImport(SSC_libname, EntryPoint = "loadShaderCode",
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CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern unsafe uint InternalLoadShaderCode(GLcontext* context, byte* shaderCode, int shaderType);
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[DllImport(SSC_libname, EntryPoint = "readLog",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe IntPtr InternalReadSSCLog();
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