Daily update on 20251109-030228 by Nitload Youmu. Additional Message : Dynamic wrapping is briefly ok, a special sorting is required.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -2,8 +2,8 @@
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// -----------------------------------------------------------------------
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// file="MatrixComputeModel"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@@ -46,7 +46,7 @@ namespace StgSharp.Mathematics.Numeric
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lCount = (long)p->LeftPrimOffset * p->LeftPrimStride,
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rCount = (long)p->RightPrimOffset * p->RightPrimStride,
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aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
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//edge to reset counters
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lLimit = pCount - p->LeftPrimOffset,
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rLimit = pCount - p->RightPrimOffset,
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@@ -97,7 +97,7 @@ namespace StgSharp.Mathematics.Numeric
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lCount = (long)p->LeftPrimOffset * p->LeftPrimStride,
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rCount = (long)p->RightPrimOffset * p->RightPrimStride,
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aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
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//edge to reset counters
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lLimit = pCount - p->LeftPrimOffset,
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rLimit = pCount - p->RightPrimOffset,
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@@ -147,7 +147,7 @@ namespace StgSharp.Mathematics.Numeric
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// set beginning value to counters for primary offsets
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rCount = (long)p->RightPrimOffset * p->RightPrimStride,
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aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
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//edge to reset counters
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rLimit = pCount - p->RightPrimOffset,
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aLimit = pCount - p->ResultPrimOffset;
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@@ -191,7 +191,7 @@ namespace StgSharp.Mathematics.Numeric
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// set beginning value to counters for primary offsets
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rCount = (long)p->RightPrimOffset * p->RightPrimStride,
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aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
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pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
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//edge to reset counters
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rLimit = pCount - p->RightPrimOffset,
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aLimit = pCount - p->ResultPrimOffset;
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@@ -2,8 +2,8 @@
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// -----------------------------------------------------------------------
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// file="MatrixParallel.Await"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@@ -29,6 +29,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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@@ -37,7 +38,7 @@ namespace StgSharp.Mathematics.Numeric
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public static partial class MatrixParallel
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{
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private static ConcurrentQueue<WaitHandle> _awaitingLeaderHandle;
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private static AwaitingQueue _awaitingLeaderHandle;
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private static volatile int _createGeneration = 0;
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private static int _sortState;
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@@ -50,44 +51,52 @@ namespace StgSharp.Mathematics.Numeric
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if (_threads.Count < min)
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{
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WaitHandle handle = new WaitHandle
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{
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CreateGeneration = _createGeneration,
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LeastCount = min,
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BestCount = recommendCount
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};
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(
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_createGeneration,
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min,
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recommendCount
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);
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_awaitingLeaderHandle.Enqueue(handle);
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int cycleGeneration = _createGeneration;
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while (true)
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do
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{
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// TODO 排队等待,对前八个按照优先级排序,优先级最高的独占进行等待,其他继续排队
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Thread.Sleep(0);
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if (_createGeneration != cycleGeneration)
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{
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if (Interlocked.Exchange(ref _sortState, 1) == 0)
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{
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// TODO 排序
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if (_awaitingLeaderHandle.TryPopIfRefEqual(cycleGeneration, ref handle))
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{
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// Sort is implemented in TryPopIfRefEqual
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ret = _threads.PopRange(handle.BestCount);
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_createGeneration++;
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_ = Interlocked.Exchange(ref _sortState, 0);
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return ret;
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}
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_ = Interlocked.Exchange(ref _sortState, 0);
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} else
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{
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cycleGeneration = _createGeneration;
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continue;
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}
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}
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if (_awaitingLeaderHandle.TryPeek(out WaitHandle? p) && p == handle)
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{
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// get the leader
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ret = _threads.PopRange(recommendCount);
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_awaitingLeaderHandle.TryDequeue(out _);
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break;
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}
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Thread.Sleep(0);
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}
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} while (true);
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} else
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{
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// directly get the leader
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ret = _threads.PopRange(recommendCount);
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while (true)
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{
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if (Interlocked.Exchange(ref _sortState, 1) == 0)
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{
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ret = _threads.PopRange(recommendCount);
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_createGeneration++;
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_ = Interlocked.Exchange(ref _sortState, 0);
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return ret;
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}
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}
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}
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_ = Interlocked.Increment(ref _createGeneration);
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return ret;
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// return ret;
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}
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public static void ReturnParallelResources(ref MatrixParallelThread[] pool)
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@@ -96,18 +105,21 @@ namespace StgSharp.Mathematics.Numeric
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pool = null!;
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}
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private record class WaitHandle
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private record class WaitHandle(int generation, int least, int best)
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{
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public int CreateGeneration { get; set; }
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public int CreateGeneration { get; init; } = generation;
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public int LeastCount { get; set; }
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public int LeastCount { get; init; } = least;
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public int BestCount { get; set; }
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public int BestCount { get; init; } = best;
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public int CurrentPriority(int currentGeneration)
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public int Priority { get; private set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void UpdatePriority(int currentGeneration)
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{
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return (currentGeneration - CreateGeneration) * (MatrixParallel._threads.Capacity - LeastCount);
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Priority = (currentGeneration - CreateGeneration) * (MatrixParallel._threads.Capacity - LeastCount);
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}
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}
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@@ -0,0 +1,178 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="MatrixParallel.AwaitingQueue"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Mathematics.Numeric
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{
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public static partial class MatrixParallel
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{
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private class AwaitingQueue
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{
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private readonly ConcurrentQueue<WaitHandle> _fallback = [];
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private Element _quickElements = new();
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private volatile int _count;
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private volatile int _lastGeneration;
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private readonly
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#if NET9_0_OR_GREATER
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Lock
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#else
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object
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#endif
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sync = new();
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public AwaitingQueue() { }
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public void Enqueue(WaitHandle handle)
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{
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if (_count > 7)
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{
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_fallback.Enqueue(handle);
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Interlocked.Increment(ref _count);
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return;
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}
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lock (sync)
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{
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if (_count > 7)
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{
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_fallback.Enqueue(handle);
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Interlocked.Increment(ref _count);
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return;
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}
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_quickElements[_count] = handle;
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Interlocked.Increment(ref _count);
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}
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}
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public bool TryDequeue(int generation, out WaitHandle handle)
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{
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if (_count == 0)
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{
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_lastGeneration = generation;
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handle = null!;
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return false;
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}
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lock (sync)
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{
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if (_lastGeneration == generation)
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{
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for (int i = 0; i < _count; i++) {
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_quickElements[i].UpdatePriority(generation);
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}
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Element.Sort(_quickElements);
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} else
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{
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_lastGeneration = generation;
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}
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handle = _quickElements[0];
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_count--;
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if (_count > 7) {
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_ = _fallback.TryDequeue(out _quickElements[0]!);
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}
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return true;
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}
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}
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public bool TryPeek(int generation, out WaitHandle handle)
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{
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if (_count == 0)
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{
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_lastGeneration = generation;
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handle = null!;
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return false;
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}
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lock (sync)
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{
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for (int i = 0; i < _count; i++) {
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_quickElements[i].UpdatePriority(generation);
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}
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Element.Sort(_quickElements);
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_lastGeneration = generation;
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handle = _quickElements[0];
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_count--;
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if (_count > 7) {
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_ = _fallback.TryDequeue(out _quickElements[0]!);
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}
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return true;
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}
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}
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public bool TryPopIfRefEqual(int generation, ref WaitHandle handle)
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{
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if (_count == 0)
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{
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handle = null!;
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return false;
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}
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lock (sync)
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{
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for (int i = 0; i < _count; i++) {
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_quickElements[i].UpdatePriority(generation);
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}
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Element.Sort(_quickElements);
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_lastGeneration = generation;
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handle = _quickElements[0];
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_count--;
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if (!ReferenceEquals(_quickElements[0], handle)) {
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return false;
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}
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_quickElements[0] = null!;
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if (_count > 7) {
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_ = _fallback.TryDequeue(out _quickElements[0]!);
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}
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return true;
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}
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}
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}
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[InlineArray(8)]
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private struct Element
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{
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private WaitHandle value;
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public static void Sort(Element e)
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{
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/*
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* yet to do
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*/
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}
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}
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}
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}
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@@ -848,7 +848,7 @@ namespace StgSharp.Mathematics.Numeric
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bool hasSlice = columnAfterBaseTile > 0;
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bool isLargeSlice = extraColumnCount > 0;
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// count tiles for wrap
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// _count tiles for wrap
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int wrapWidth = wrap!.WrapTaskCapacity/**/;
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int columnFromSlicingCount = (hasSlice ? extraColumnPerThread : 0) * wrapWidth;
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int baseColumn = wrapWidth * tilePerThreadLess * tileWidth;
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@@ -869,7 +869,7 @@ namespace StgSharp.Mathematics.Numeric
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current->SecColumnCountInTile = current->SecCount;
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current->SecTileOffset = 0;
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// remove tiles count
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// remove tiles _count
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extraColumnCount--;
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columnAfterBaseTile -= columnFromSlicingCount;
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total -= columnInWrap;
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@@ -2,8 +2,8 @@
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// -----------------------------------------------------------------------
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// file="MatrixParallelPool"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
// of this software and associated documentation files (the "Software"), to deal
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@@ -39,8 +39,7 @@ namespace StgSharp.Mathematics.Numeric
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public struct MatrixParallelHandle : IDisposable
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{
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private static readonly (int a, int b)[] LookupTable = [
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(1, 1), // 7
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private static readonly (int a, int b)[] LookupTable = [ (1, 1), // 7
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(0, 2), // 8 (no non-zero solution)
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(3, 0), // 9 (no non-zero solution)
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(2, 1), // 10
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@@ -118,7 +117,7 @@ namespace StgSharp.Mathematics.Numeric
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/*
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* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
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* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
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* where T is the total thread count of the CPU. Typically, for modern consumer CPUs, T is around 16.
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* where T is the total thread _count of the CPU. Typically, for modern consumer CPUs, T is around 16.
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* For simplicity, let M * N = 16.
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*
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* The total time complexity for publishing tasks is O(M + N):
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Reference in New Issue
Block a user