Daily update on 20251109-030228 by Nitload Youmu. Additional Message : Dynamic wrapping is briefly ok, a special sorting is required.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-11-09 03:02:28 +08:00
parent 54e0690ebf
commit 1479cd7c9f
5 changed files with 232 additions and 43 deletions
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="MatrixComputeModel"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -46,7 +46,7 @@ namespace StgSharp.Mathematics.Numeric
lCount = (long)p->LeftPrimOffset * p->LeftPrimStride,
rCount = (long)p->RightPrimOffset * p->RightPrimStride,
aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
//edge to reset counters
lLimit = pCount - p->LeftPrimOffset,
rLimit = pCount - p->RightPrimOffset,
@@ -97,7 +97,7 @@ namespace StgSharp.Mathematics.Numeric
lCount = (long)p->LeftPrimOffset * p->LeftPrimStride,
rCount = (long)p->RightPrimOffset * p->RightPrimStride,
aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
//edge to reset counters
lLimit = pCount - p->LeftPrimOffset,
rLimit = pCount - p->RightPrimOffset,
@@ -147,7 +147,7 @@ namespace StgSharp.Mathematics.Numeric
// set beginning value to counters for primary offsets
rCount = (long)p->RightPrimOffset * p->RightPrimStride,
aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
//edge to reset counters
rLimit = pCount - p->RightPrimOffset,
aLimit = pCount - p->ResultPrimOffset;
@@ -191,7 +191,7 @@ namespace StgSharp.Mathematics.Numeric
// set beginning value to counters for primary offsets
rCount = (long)p->RightPrimOffset * p->RightPrimStride,
aCount = (long)p->ResultPrimOffset * p->ResultPrimStride,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*count of tile may be too much*/,
pCount = int.Min(p->PrimCount, p->PrimCountInTile + p->PrimTileOffset) /*_count of tile may be too much*/,
//edge to reset counters
rLimit = pCount - p->RightPrimOffset,
aLimit = pCount - p->ResultPrimOffset;
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="MatrixParallel.Await"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -29,6 +29,7 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
@@ -37,7 +38,7 @@ namespace StgSharp.Mathematics.Numeric
public static partial class MatrixParallel
{
private static ConcurrentQueue<WaitHandle> _awaitingLeaderHandle;
private static AwaitingQueue _awaitingLeaderHandle;
private static volatile int _createGeneration = 0;
private static int _sortState;
@@ -50,44 +51,52 @@ namespace StgSharp.Mathematics.Numeric
if (_threads.Count < min)
{
WaitHandle handle = new WaitHandle
{
CreateGeneration = _createGeneration,
LeastCount = min,
BestCount = recommendCount
};
(
_createGeneration,
min,
recommendCount
);
_awaitingLeaderHandle.Enqueue(handle);
int cycleGeneration = _createGeneration;
while (true)
do
{
// TODO 排队等待,对前八个按照优先级排序,优先级最高的独占进行等待,其他继续排队
Thread.Sleep(0);
if (_createGeneration != cycleGeneration)
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
// TODO 排序
if (_awaitingLeaderHandle.TryPopIfRefEqual(cycleGeneration, ref handle))
{
// Sort is implemented in TryPopIfRefEqual
ret = _threads.PopRange(handle.BestCount);
_createGeneration++;
_ = Interlocked.Exchange(ref _sortState, 0);
return ret;
}
_ = Interlocked.Exchange(ref _sortState, 0);
} else
{
cycleGeneration = _createGeneration;
continue;
}
}
if (_awaitingLeaderHandle.TryPeek(out WaitHandle? p) && p == handle)
{
// get the leader
ret = _threads.PopRange(recommendCount);
_awaitingLeaderHandle.TryDequeue(out _);
break;
}
Thread.Sleep(0);
}
} while (true);
} else
{
// directly get the leader
ret = _threads.PopRange(recommendCount);
while (true)
{
if (Interlocked.Exchange(ref _sortState, 1) == 0)
{
ret = _threads.PopRange(recommendCount);
_createGeneration++;
_ = Interlocked.Exchange(ref _sortState, 0);
return ret;
}
}
}
_ = Interlocked.Increment(ref _createGeneration);
return ret;
// return ret;
}
public static void ReturnParallelResources(ref MatrixParallelThread[] pool)
@@ -96,18 +105,21 @@ namespace StgSharp.Mathematics.Numeric
pool = null!;
}
private record class WaitHandle
private record class WaitHandle(int generation, int least, int best)
{
public int CreateGeneration { get; set; }
public int CreateGeneration { get; init; } = generation;
public int LeastCount { get; set; }
public int LeastCount { get; init; } = least;
public int BestCount { get; set; }
public int BestCount { get; init; } = best;
public int CurrentPriority(int currentGeneration)
public int Priority { get; private set; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UpdatePriority(int currentGeneration)
{
return (currentGeneration - CreateGeneration) * (MatrixParallel._threads.Capacity - LeastCount);
Priority = (currentGeneration - CreateGeneration) * (MatrixParallel._threads.Capacity - LeastCount);
}
}
@@ -0,0 +1,178 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixParallel.AwaitingQueue"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public static partial class MatrixParallel
{
private class AwaitingQueue
{
private readonly ConcurrentQueue<WaitHandle> _fallback = [];
private Element _quickElements = new();
private volatile int _count;
private volatile int _lastGeneration;
private readonly
#if NET9_0_OR_GREATER
Lock
#else
object
#endif
sync = new();
public AwaitingQueue() { }
public void Enqueue(WaitHandle handle)
{
if (_count > 7)
{
_fallback.Enqueue(handle);
Interlocked.Increment(ref _count);
return;
}
lock (sync)
{
if (_count > 7)
{
_fallback.Enqueue(handle);
Interlocked.Increment(ref _count);
return;
}
_quickElements[_count] = handle;
Interlocked.Increment(ref _count);
}
}
public bool TryDequeue(int generation, out WaitHandle handle)
{
if (_count == 0)
{
_lastGeneration = generation;
handle = null!;
return false;
}
lock (sync)
{
if (_lastGeneration == generation)
{
for (int i = 0; i < _count; i++) {
_quickElements[i].UpdatePriority(generation);
}
Element.Sort(_quickElements);
} else
{
_lastGeneration = generation;
}
handle = _quickElements[0];
_count--;
if (_count > 7) {
_ = _fallback.TryDequeue(out _quickElements[0]!);
}
return true;
}
}
public bool TryPeek(int generation, out WaitHandle handle)
{
if (_count == 0)
{
_lastGeneration = generation;
handle = null!;
return false;
}
lock (sync)
{
for (int i = 0; i < _count; i++) {
_quickElements[i].UpdatePriority(generation);
}
Element.Sort(_quickElements);
_lastGeneration = generation;
handle = _quickElements[0];
_count--;
if (_count > 7) {
_ = _fallback.TryDequeue(out _quickElements[0]!);
}
return true;
}
}
public bool TryPopIfRefEqual(int generation, ref WaitHandle handle)
{
if (_count == 0)
{
handle = null!;
return false;
}
lock (sync)
{
for (int i = 0; i < _count; i++) {
_quickElements[i].UpdatePriority(generation);
}
Element.Sort(_quickElements);
_lastGeneration = generation;
handle = _quickElements[0];
_count--;
if (!ReferenceEquals(_quickElements[0], handle)) {
return false;
}
_quickElements[0] = null!;
if (_count > 7) {
_ = _fallback.TryDequeue(out _quickElements[0]!);
}
return true;
}
}
}
[InlineArray(8)]
private struct Element
{
private WaitHandle value;
public static void Sort(Element e)
{
/*
* yet to do
*/
}
}
}
}
@@ -848,7 +848,7 @@ namespace StgSharp.Mathematics.Numeric
bool hasSlice = columnAfterBaseTile > 0;
bool isLargeSlice = extraColumnCount > 0;
// count tiles for wrap
// _count tiles for wrap
int wrapWidth = wrap!.WrapTaskCapacity/**/;
int columnFromSlicingCount = (hasSlice ? extraColumnPerThread : 0) * wrapWidth;
int baseColumn = wrapWidth * tilePerThreadLess * tileWidth;
@@ -869,7 +869,7 @@ namespace StgSharp.Mathematics.Numeric
current->SecColumnCountInTile = current->SecCount;
current->SecTileOffset = 0;
// remove tiles count
// remove tiles _count
extraColumnCount--;
columnAfterBaseTile -= columnFromSlicingCount;
total -= columnInWrap;
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="MatrixParallelPool"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -39,8 +39,7 @@ namespace StgSharp.Mathematics.Numeric
public struct MatrixParallelHandle : IDisposable
{
private static readonly (int a, int b)[] LookupTable = [
(1, 1), // 7
private static readonly (int a, int b)[] LookupTable = [ (1, 1), // 7
(0, 2), // 8 (no non-zero solution)
(3, 0), // 9 (no non-zero solution)
(2, 1), // 10
@@ -118,7 +117,7 @@ namespace StgSharp.Mathematics.Numeric
/*
* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
* where T is the total thread count of the CPU. Typically, for modern consumer CPUs, T is around 16.
* where T is the total thread _count of the CPU. Typically, for modern consumer CPUs, T is around 16.
* For simplicity, let M * N = 16.
*
* The total time complexity for publishing tasks is O(M + N):