macro gymnastics to implement storage kernel, buffer op and complex compute panel
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@@ -27,7 +27,7 @@
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Internal.OpenGL;
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using StgSharp.Mathematics;
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using System;
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@@ -31,7 +31,7 @@ using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Internal.OpenGL
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namespace StgSharp.Graphics.OpenGL
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{
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internal delegate void GLVULKANPROCNV();
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