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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowswindow_h_
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#define SDL_windowswindow_h_
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#ifdef SDL_VIDEO_OPENGL_EGL
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#include "../SDL_egl_c.h"
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#else
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#include "../SDL_sysvideo.h"
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#endif
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum SDL_WindowRect
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{
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SDL_WINDOWRECT_CURRENT,
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SDL_WINDOWRECT_WINDOWED,
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SDL_WINDOWRECT_FLOATING,
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SDL_WINDOWRECT_PENDING
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} SDL_WindowRect;
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typedef enum SDL_WindowEraseBackgroundMode
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{
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SDL_ERASEBACKGROUNDMODE_NEVER,
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SDL_ERASEBACKGROUNDMODE_INITIAL,
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SDL_ERASEBACKGROUNDMODE_ALWAYS,
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} SDL_WindowEraseBackgroundMode;
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typedef struct
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{
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void **lpVtbl;
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int refcount;
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SDL_Window *window;
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HWND hwnd;
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UINT format_text;
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UINT format_file;
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} SDLDropTarget;
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struct SDL_WindowData
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{
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SDL_Window *window;
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HWND hwnd;
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HWND parent;
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HDC hdc;
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HDC mdc;
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HINSTANCE hinstance;
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HBITMAP hbm;
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WNDPROC wndproc;
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HHOOK keyboard_hook;
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WPARAM mouse_button_flags;
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LPARAM last_pointer_update;
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WCHAR high_surrogate;
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bool initializing;
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bool expected_resize;
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bool in_border_change;
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bool in_title_click;
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Uint8 focus_click_pending;
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bool postpone_clipcursor;
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bool clipcursor_queued;
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bool windowed_mode_was_maximized;
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bool in_window_deactivation;
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bool force_ws_maximizebox;
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bool disable_move_size_events;
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bool showing_window;
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int in_modal_loop;
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RECT initial_size_rect;
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RECT cursor_clipped_rect; // last successfully committed clipping rect for this window
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RECT cursor_ctrlock_rect; // this is Windows-specific, but probably does not need to be per-window
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bool mouse_tracked;
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bool destroy_parent_with_window;
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SDL_DisplayID last_displayID;
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WCHAR *ICMFileName;
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SDL_WindowEraseBackgroundMode hint_erase_background_mode;
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bool taskbar_button_created;
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struct SDL_VideoData *videodata;
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#ifdef SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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#endif
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// Whether we retain the content of the window when changing state
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UINT copybits_flag;
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SDLDropTarget *drop_target;
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};
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extern bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void WIN_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool WIN_SetWindowIcon(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon);
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extern bool WIN_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool WIN_GetWindowBordersSize(SDL_VideoDevice *_this, SDL_Window *window, int *top, int *left, int *bottom, int *right);
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extern void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *width, int *height);
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extern bool WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opacity);
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extern void WIN_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered);
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extern void WIN_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable);
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extern void WIN_SetWindowAlwaysOnTop(SDL_VideoDevice *_this, SDL_Window *window, bool on_top);
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extern SDL_FullscreenResult WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen);
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extern void WIN_UpdateWindowICCProfile(SDL_Window *window, bool send_event);
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extern void *WIN_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t *size);
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extern bool WIN_SetWindowMouseRect(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool WIN_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
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extern bool WIN_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
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extern void WIN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_OnWindowEnter(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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extern void WIN_UnclipCursorForWindow(SDL_Window *window);
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extern bool WIN_SetWindowHitTest(SDL_Window *window, bool enabled);
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extern void WIN_AcceptDragAndDrop(SDL_Window *window, bool accept);
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extern bool WIN_FlashWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation);
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extern bool WIN_ApplyWindowProgress(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_UpdateDarkModeForHWND(HWND hwnd);
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extern bool WIN_SetWindowPositionInternal(SDL_Window *window, UINT flags, SDL_WindowRect rect_type);
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extern void WIN_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
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extern bool WIN_SetWindowFocusable(SDL_VideoDevice *_this, SDL_Window *window, bool focusable);
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extern bool WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height, SDL_WindowRect rect_type);
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extern bool WIN_AdjustWindowRectForHWND(HWND hwnd, LPRECT lpRect, UINT frame_dpi);
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extern bool WIN_SetWindowParent(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent);
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extern bool WIN_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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#endif // SDL_windowswindow_h_
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