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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#include "SDL_windowsvideo.h"
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_windowsevents.h"
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#include "../../joystick/usb_ids.h"
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#include "../../events/SDL_events_c.h"
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#define ENABLE_RAW_MOUSE_INPUT 0x01
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#define ENABLE_RAW_KEYBOARD_INPUT 0x02
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typedef struct
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{
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bool done;
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Uint32 flags;
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HANDLE ready_event;
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HANDLE done_event;
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HANDLE thread;
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} RawInputThreadData;
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static RawInputThreadData thread_data = {
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false,
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0,
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INVALID_HANDLE_VALUE,
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INVALID_HANDLE_VALUE,
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INVALID_HANDLE_VALUE
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};
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static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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RawInputThreadData *data = (RawInputThreadData *)param;
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RAWINPUTDEVICE devices[2];
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HWND window;
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UINT count = 0;
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window = CreateWindowEx(0, TEXT("Message"), NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
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if (!window) {
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return 0;
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}
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SDL_zeroa(devices);
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if (data->flags & ENABLE_RAW_MOUSE_INPUT) {
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devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
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devices[count].usUsage = USB_USAGE_GENERIC_MOUSE;
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devices[count].dwFlags = 0;
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devices[count].hwndTarget = window;
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++count;
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}
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if (data->flags & ENABLE_RAW_KEYBOARD_INPUT) {
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devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
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devices[count].usUsage = USB_USAGE_GENERIC_KEYBOARD;
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devices[count].dwFlags = 0;
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devices[count].hwndTarget = window;
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++count;
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}
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if (!RegisterRawInputDevices(devices, count, sizeof(devices[0]))) {
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DestroyWindow(window);
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return 0;
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}
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// Make sure we get events as soon as possible
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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// Tell the parent we're ready to go!
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SetEvent(data->ready_event);
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while (!data->done) {
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Uint64 idle_begin = SDL_GetTicksNS();
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DWORD result = MsgWaitForMultipleObjects(1, &data->done_event, FALSE, INFINITE, QS_RAWINPUT);
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Uint64 idle_end = SDL_GetTicksNS();
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if (result != (WAIT_OBJECT_0 + 1)) {
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break;
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}
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// Clear the queue status so MsgWaitForMultipleObjects() will wait again
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(void)GetQueueStatus(QS_RAWINPUT);
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Uint64 idle_time = idle_end - idle_begin;
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Uint64 usb_8khz_interval = SDL_US_TO_NS(125);
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Uint64 poll_start = idle_time < usb_8khz_interval ? _this->internal->last_rawinput_poll : idle_end;
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WIN_PollRawInput(_this, poll_start);
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}
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devices[0].dwFlags |= RIDEV_REMOVE;
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devices[0].hwndTarget = NULL;
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devices[1].dwFlags |= RIDEV_REMOVE;
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devices[1].hwndTarget = NULL;
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RegisterRawInputDevices(devices, count, sizeof(devices[0]));
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DestroyWindow(window);
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return 0;
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}
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static void CleanupRawInputThreadData(RawInputThreadData *data)
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{
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if (data->thread != INVALID_HANDLE_VALUE) {
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data->done = true;
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SetEvent(data->done_event);
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WaitForSingleObject(data->thread, 3000);
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CloseHandle(data->thread);
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data->thread = INVALID_HANDLE_VALUE;
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}
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if (data->ready_event != INVALID_HANDLE_VALUE) {
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CloseHandle(data->ready_event);
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data->ready_event = INVALID_HANDLE_VALUE;
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}
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if (data->done_event != INVALID_HANDLE_VALUE) {
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CloseHandle(data->done_event);
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data->done_event = INVALID_HANDLE_VALUE;
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}
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}
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static bool WIN_SetRawInputEnabled(SDL_VideoDevice *_this, Uint32 flags)
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{
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bool result = false;
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CleanupRawInputThreadData(&thread_data);
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if (flags) {
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HANDLE handles[2];
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thread_data.flags = flags;
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thread_data.ready_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (thread_data.ready_event == INVALID_HANDLE_VALUE) {
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WIN_SetError("CreateEvent");
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goto done;
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}
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thread_data.done = false;
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thread_data.done_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (thread_data.done_event == INVALID_HANDLE_VALUE) {
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WIN_SetError("CreateEvent");
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goto done;
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}
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thread_data.thread = CreateThread(NULL, 0, WIN_RawInputThread, &thread_data, 0, NULL);
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if (thread_data.thread == INVALID_HANDLE_VALUE) {
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WIN_SetError("CreateThread");
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goto done;
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}
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// Wait for the thread to signal ready or exit
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handles[0] = thread_data.ready_event;
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handles[1] = thread_data.thread;
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if (WaitForMultipleObjects(2, handles, FALSE, INFINITE) != WAIT_OBJECT_0) {
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SDL_SetError("Couldn't set up raw input handling");
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goto done;
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}
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result = true;
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} else {
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result = true;
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}
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done:
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if (!result) {
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CleanupRawInputThreadData(&thread_data);
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}
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return result;
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}
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static bool WIN_UpdateRawInputEnabled(SDL_VideoDevice *_this)
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{
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SDL_VideoData *data = _this->internal;
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Uint32 flags = 0;
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if (data->raw_mouse_enabled) {
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flags |= ENABLE_RAW_MOUSE_INPUT;
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}
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if (data->raw_keyboard_enabled) {
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flags |= ENABLE_RAW_KEYBOARD_INPUT;
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}
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if (flags != data->raw_input_enabled) {
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if (WIN_SetRawInputEnabled(_this, flags)) {
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data->raw_input_enabled = flags;
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} else {
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return false;
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}
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}
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return true;
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}
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bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
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{
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SDL_VideoData *data = _this->internal;
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data->raw_mouse_enabled = enabled;
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if (data->gameinput_context) {
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if (!WIN_UpdateGameInputEnabled(_this)) {
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data->raw_mouse_enabled = !enabled;
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return false;
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}
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} else {
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if (!WIN_UpdateRawInputEnabled(_this)) {
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data->raw_mouse_enabled = !enabled;
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return false;
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}
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}
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return true;
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}
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bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled)
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{
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SDL_VideoData *data = _this->internal;
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data->raw_keyboard_enabled = enabled;
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if (data->gameinput_context) {
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if (!WIN_UpdateGameInputEnabled(_this)) {
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data->raw_keyboard_enabled = !enabled;
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return false;
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}
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} else {
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if (!WIN_UpdateRawInputEnabled(_this)) {
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data->raw_keyboard_enabled = !enabled;
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return false;
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}
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}
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return true;
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}
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#else
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bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
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{
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return SDL_Unsupported();
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}
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bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled)
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{
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return SDL_Unsupported();
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}
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#endif // !SDL_PLATFORM_XBOXONE && !SDL_PLATFORM_XBOXSERIES
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#endif // SDL_VIDEO_DRIVER_WINDOWS
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