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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowsopengl_h_
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#define SDL_windowsopengl_h_
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#ifdef SDL_VIDEO_OPENGL_WGL
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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typedef struct tagPIXELFORMATDESCRIPTOR
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{
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WORD nSize;
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WORD nVersion;
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DWORD dwFlags;
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BYTE iPixelType;
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BYTE cColorBits;
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BYTE cRedBits;
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BYTE cRedShift;
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BYTE cGreenBits;
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BYTE cGreenShift;
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BYTE cBlueBits;
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BYTE cBlueShift;
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BYTE cAlphaBits;
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BYTE cAlphaShift;
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BYTE cAccumBits;
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BYTE cAccumRedBits;
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BYTE cAccumGreenBits;
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BYTE cAccumBlueBits;
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BYTE cAccumAlphaBits;
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BYTE cDepthBits;
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BYTE cStencilBits;
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BYTE cAuxBuffers;
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BYTE iLayerType;
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BYTE bReserved;
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DWORD dwLayerMask;
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DWORD dwVisibleMask;
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DWORD dwDamageMask;
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} PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
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#endif
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struct SDL_GLDriverData
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{
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bool HAS_WGL_ARB_pixel_format;
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bool HAS_WGL_EXT_swap_control_tear;
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bool HAS_WGL_ARB_context_flush_control;
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bool HAS_WGL_ARB_create_context_robustness;
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bool HAS_WGL_ARB_create_context_no_error;
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/* Max version of OpenGL ES context that can be created if the
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implementation supports WGL_EXT_create_context_es2_profile.
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major = minor = 0 when unsupported.
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*/
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struct
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{
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int major;
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int minor;
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} es_profile_max_supported_version;
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/* *INDENT-OFF* */ // clang-format off
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PROC (WINAPI *wglGetProcAddress)(const char *proc);
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HGLRC (WINAPI *wglCreateContext)(HDC hdc);
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BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc);
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BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc);
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BOOL (WINAPI *wglShareLists)(HGLRC hglrc1, HGLRC hglrc2);
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BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int *piFormats, UINT * nNumFormats);
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BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
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BOOL (WINAPI *wglSwapIntervalEXT)(int interval);
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int (WINAPI *wglGetSwapIntervalEXT)(void);
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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BOOL (WINAPI *wglSwapBuffers)(HDC hdc);
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int (WINAPI *wglDescribePixelFormat)(HDC hdc,
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int iPixelFormat,
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UINT nBytes,
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LPPIXELFORMATDESCRIPTOR ppfd);
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int (WINAPI *wglChoosePixelFormat)(HDC hdc,
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const PIXELFORMATDESCRIPTOR *ppfd);
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BOOL (WINAPI *wglSetPixelFormat)(HDC hdc,
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int format,
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const PIXELFORMATDESCRIPTOR *ppfd);
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int (WINAPI *wglGetPixelFormat)(HDC hdc);
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#endif
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/* *INDENT-ON* */ // clang-format on
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};
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// OpenGL functions
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extern bool WIN_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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extern SDL_FunctionPointer WIN_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
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extern void WIN_GL_UnloadLibrary(SDL_VideoDevice *_this);
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extern bool WIN_GL_UseEGL(SDL_VideoDevice *_this);
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extern bool WIN_GL_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern SDL_GLContext WIN_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool WIN_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
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SDL_GLContext context);
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extern bool WIN_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
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extern bool WIN_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
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extern bool WIN_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool WIN_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
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extern void WIN_GL_InitExtensions(SDL_VideoDevice *_this);
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#ifndef WGL_ARB_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201A
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_ALPHA_SHIFT_ARB 0x201C
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#define WGL_ACCUM_BITS_ARB 0x201D
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_COLORINDEX_ARB 0x202C
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#endif
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#ifndef WGL_ARB_multisample
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#endif
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#endif // SDL_VIDEO_OPENGL_WGL
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#endif // SDL_windowsopengl_h_
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