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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_vitavideo_h
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#define SDL_vitavideo_h
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#include "SDL_internal.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_egl_c.h"
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#include <psp2/types.h>
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#include <psp2/display.h>
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#include <psp2/ime_dialog.h>
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#include <psp2/sysmodule.h>
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#ifdef SDL_VIDEO_VITA_PIB
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#include <psp2/gxm.h>
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#include <psp2/display.h>
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#include <pib.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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typedef struct SDL_GLDriverData
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{
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EGLDisplay display;
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EGLContext context;
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EGLSurface surface;
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uint32_t swapinterval;
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} SDL_GLDriverData;
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#endif
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struct SDL_VideoData
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{
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bool egl_initialized; // OpenGL device initialization status
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uint32_t egl_refcount; // OpenGL reference count
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SceWChar16 ime_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
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bool ime_active;
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};
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struct SDL_WindowData
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{
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bool uses_gles;
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SceUID buffer_uid;
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void *buffer;
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#ifdef SDL_VIDEO_VITA_PVR
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EGLSurface egl_surface;
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EGLContext egl_context;
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#endif
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};
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extern SDL_Window *Vita_Window;
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/****************************************************************************/
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// SDL_VideoDevice functions declaration
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/****************************************************************************/
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// Display and window functions
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extern bool VITA_VideoInit(SDL_VideoDevice *_this);
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extern void VITA_VideoQuit(SDL_VideoDevice *_this);
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extern bool VITA_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void VITA_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool VITA_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool VITA_SetWindowGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
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extern void VITA_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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#ifdef SDL_VIDEO_DRIVER_VITA
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#ifdef SDL_VIDEO_VITA_PVR_OGL
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// OpenGL functions
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extern bool VITA_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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extern SDL_GLContext VITA_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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extern SDL_FunctionPointer VITA_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
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#endif
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// OpenGLES functions
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extern bool VITA_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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extern SDL_FunctionPointer VITA_GLES_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
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extern void VITA_GLES_UnloadLibrary(SDL_VideoDevice *_this);
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extern SDL_GLContext VITA_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool VITA_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
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extern bool VITA_GLES_SetSwapInterval(SDL_VideoDevice *_this, int interval);
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extern bool VITA_GLES_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
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extern bool VITA_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool VITA_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
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#endif
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// VITA on screen keyboard
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extern bool VITA_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
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extern void VITA_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
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extern void VITA_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool VITA_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window);
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extern void VITA_PumpEvents(SDL_VideoDevice *_this);
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#endif // SDL_pspvideo_h
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