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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_pspvideo_h_
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#define SDL_pspvideo_h_
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#include <GLES/egl.h>
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#include "SDL_internal.h"
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#include "../SDL_sysvideo.h"
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struct SDL_VideoData
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{
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bool egl_initialized; // OpenGL ES device initialization status
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uint32_t egl_refcount; // OpenGL ES reference count
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};
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struct SDL_WindowData
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{
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bool uses_gles; // if true window must support OpenGL ES
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};
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/****************************************************************************/
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// SDL_VideoDevice functions declaration
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/****************************************************************************/
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// Display and window functions
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extern bool PSP_VideoInit(SDL_VideoDevice *_this);
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extern void PSP_VideoQuit(SDL_VideoDevice *_this);
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extern bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
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extern bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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extern bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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extern void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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// OpenGL/OpenGL ES functions
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extern bool PSP_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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extern SDL_FunctionPointer PSP_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
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extern void PSP_GL_UnloadLibrary(SDL_VideoDevice *_this);
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extern SDL_GLContext PSP_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool PSP_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
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extern bool PSP_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
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extern bool PSP_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
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extern bool PSP_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool PSP_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
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// PSP on screen keyboard
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extern bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
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extern void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
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extern void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window);
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extern bool PSP_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window);
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#endif // SDL_pspvideo_h_
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