old data
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_shaders_gl_h_
|
||||
#define SDL_shaders_gl_h_
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
// OpenGL shader implementation
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_INVALID = -1,
|
||||
SHADER_NONE,
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
SHADER_RGBA,
|
||||
SHADER_RGB_PIXELART,
|
||||
SHADER_RGBA_PIXELART,
|
||||
#ifdef SDL_HAVE_YUV
|
||||
SHADER_YUV,
|
||||
SHADER_NV12_RA,
|
||||
SHADER_NV12_RG,
|
||||
SHADER_NV21_RA,
|
||||
SHADER_NV21_RG,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} GL_Shader;
|
||||
|
||||
typedef struct GL_ShaderContext GL_ShaderContext;
|
||||
|
||||
extern GL_ShaderContext *GL_CreateShaderContext(void);
|
||||
extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader, const float *shader_params);
|
||||
extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
|
||||
|
||||
#endif // SDL_shaders_gl_h_
|
||||
Reference in New Issue
Block a user