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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_render_d3d12_xbox_h_
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#define SDL_render_d3d12_xbox_h_
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#include "../../SDL_internal.h"
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#include "../../video/directx/SDL_d3d12.h"
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug);
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extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource);
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extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken);
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extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget);
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extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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#endif
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