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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if defined(SDL_VIDEO_RENDER_D3D12) && (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
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#include "SDL_render_d3d12_xbox.h"
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#include "../../core/windows/SDL_windows.h"
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#include <XGameRuntime.h>
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#if defined(_MSC_VER) && !defined(__clang__)
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#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
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#else
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#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
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#endif
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static const GUID SDL_IID_ID3D12Device1 = { 0x77acce80, 0x638e, 0x4e65, { 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e } };
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static const GUID SDL_IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
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static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
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extern "C"
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HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug)
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{
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HRESULT result;
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D3D12XBOX_CREATE_DEVICE_PARAMETERS params;
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IDXGIDevice1 *dxgiDevice;
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IDXGIAdapter *dxgiAdapter;
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IDXGIOutput *dxgiOutput;
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SDL_zero(params);
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params.Version = D3D12_SDK_VERSION;
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params.ProcessDebugFlags = createDebug ? D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED : D3D12XBOX_PROCESS_DEBUG_FLAG_NONE;
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params.GraphicsCommandQueueRingSizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
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params.GraphicsScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
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params.ComputeScratchMemorySizeBytes = D3D12XBOX_DEFAULT_SIZE_BYTES;
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result = D3D12XboxCreateDevice(NULL, ¶ms, SDL_IID_ID3D12Device1, (void **) device);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] D3D12XboxCreateDevice"), result);
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goto done;
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}
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result = (*device)->QueryInterface(SDL_IID_IDXGIDevice1, (void **) &dxgiDevice);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ID3D12Device to IDXGIDevice1"), result);
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goto done;
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}
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result = dxgiDevice->GetAdapter(&dxgiAdapter);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiDevice->GetAdapter"), result);
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goto done;
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}
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result = dxgiAdapter->EnumOutputs(0, &dxgiOutput);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] dxgiAdapter->EnumOutputs"), result);
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goto done;
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}
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// Set frame interval
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result = (*device)->SetFrameIntervalX(dxgiOutput, D3D12XBOX_FRAME_INTERVAL_60_HZ, 1, D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] SetFrameIntervalX"), result);
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goto done;
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}
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result = (*device)->ScheduleFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, 0, NULL, D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("[xbox] ScheduleFrameEventX"), result);
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goto done;
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}
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done:
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return result;
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}
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extern "C"
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HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource)
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{
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D3D12_HEAP_PROPERTIES heapProps;
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D3D12_RESOURCE_DESC resourceDesc;
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SDL_zero(heapProps);
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heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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SDL_zero(resourceDesc);
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resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resourceDesc.Alignment = 0;
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resourceDesc.Width = width;
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resourceDesc.Height = height;
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resourceDesc.DepthOrArraySize = 1;
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resourceDesc.MipLevels = 1;
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resourceDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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resourceDesc.SampleDesc.Count = 1;
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resourceDesc.SampleDesc.Quality = 0;
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resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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return device->CreateCommittedResource(&heapProps,
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D3D12_HEAP_FLAG_ALLOW_DISPLAY,
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&resourceDesc,
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D3D12_RESOURCE_STATE_PRESENT,
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NULL,
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SDL_IID_ID3D12Resource,
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resource
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);
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}
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extern "C"
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HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken)
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{
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*outToken = D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL;
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return device->WaitFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, INFINITE, NULL, D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE, outToken);
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}
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extern "C"
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HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget)
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{
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D3D12XBOX_PRESENT_PLANE_PARAMETERS planeParameters;
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SDL_zero(planeParameters);
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planeParameters.Token = token;
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planeParameters.ResourceCount = 1;
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planeParameters.ppResources = &renderTarget;
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return commandQueue->PresentX(1, &planeParameters, NULL);
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}
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extern "C"
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void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height)
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{
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switch (XSystemGetDeviceType()) {
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case XSystemDeviceType::XboxScarlettLockhart:
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*width = 2560;
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*height = 1440;
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break;
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case XSystemDeviceType::XboxOneX:
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case XSystemDeviceType::XboxScarlettAnaconda:
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case XSystemDeviceType::XboxOneXDevkit:
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case XSystemDeviceType::XboxScarlettDevkit:
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*width = 3840;
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*height = 2160;
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break;
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default:
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*width = 1920;
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*height = 1080;
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break;
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}
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}
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#endif // SDL_VIDEO_RENDER_D3D12 && (SDL_PLATFORM_XBOXONE || SDL_PLATFORM_XBOXSERIES)
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