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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* Most platforms that use/need SDL_main have their own SDL_RunApp() implementation.
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* If not, you can special case it here by appending || defined(__YOUR_PLATFORM__) */
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#if ( !defined(SDL_MAIN_NEEDED) && !defined(SDL_MAIN_AVAILABLE) ) || defined(SDL_PLATFORM_ANDROID)
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int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void * reserved)
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{
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(void)reserved;
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if(!argv)
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{
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// make sure argv isn't NULL, in case some user code doesn't like that
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static char dummyargv0[] = { 'S', 'D', 'L', '_', 'a', 'p', 'p', '\0' };
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static char *argvdummy[2] = { dummyargv0, NULL };
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argc = 1;
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argv = argvdummy;
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}
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return mainFunction(argc, argv);
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}
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#endif
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