This commit is contained in:
Nitload
2025-08-25 09:50:30 +08:00
parent bd0e31e922
commit 1359ff4ecc
1630 changed files with 738486 additions and 2399 deletions
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/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hidapihaptic.h"
#include "SDL_hidapihaptic_c.h"
#include "SDL3/SDL_mutex.h"
#include "SDL3/SDL_error.h"
extern struct SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
typedef struct haptic_list_node
{
SDL_Haptic *haptic;
struct haptic_list_node *next;
} haptic_list_node;
static haptic_list_node *haptic_list_head = NULL;
static SDL_Mutex *haptic_list_mutex = NULL;
static SDL_HIDAPI_HapticDriver *drivers[] = {
#ifdef SDL_HAPTIC_HIDAPI_LG4FF
&SDL_HIDAPI_HapticDriverLg4ff,
#endif
NULL
};
bool SDL_HIDAPI_HapticInit(void)
{
haptic_list_head = NULL;
haptic_list_mutex = SDL_CreateMutex();
if (haptic_list_mutex == NULL) {
return SDL_OutOfMemory();
}
return true;
}
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic)
{
haptic_list_node *cur;
bool ret = false;
SDL_LockMutex(haptic_list_mutex);
cur = haptic_list_head;
while (cur != NULL) {
if (cur->haptic == haptic) {
ret = true;
break;
}
cur = cur->next;
}
SDL_UnlockMutex(haptic_list_mutex);
return ret;
}
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick)
{
const int numdrivers = SDL_arraysize(drivers) - 1;
int i;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return false;
}
for (i = 0; i < numdrivers; ++i) {
if (drivers[i]->JoystickSupported(joystick)) {
return true;
}
}
return false;
}
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
const int numdrivers = SDL_arraysize(drivers) - 1;
int i;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return SDL_SetError("Cannot open hidapi haptic from non hidapi joystick");
}
for (i = 0; i < numdrivers; ++i) {
if (drivers[i]->JoystickSupported(joystick)) {
SDL_HIDAPI_HapticDevice *device;
haptic_list_node *list_node;
// the driver is responsible for calling SDL_SetError
void *ctx = drivers[i]->Open(joystick);
if (ctx == NULL) {
return false;
}
device = SDL_malloc(sizeof(SDL_HIDAPI_HapticDevice));
if (device == NULL) {
SDL_HIDAPI_HapticDevice temp;
temp.ctx = ctx;
temp.driver = drivers[i];
temp.joystick = joystick;
temp.driver->Close(&temp);
return SDL_OutOfMemory();
}
device->driver = drivers[i];
device->haptic = haptic;
device->joystick = joystick;
device->ctx = ctx;
list_node = SDL_malloc(sizeof(haptic_list_node));
if (list_node == NULL) {
device->driver->Close(device);
SDL_free(device);
return SDL_OutOfMemory();
}
haptic->hwdata = (struct haptic_hwdata *)device;
// this is outside of the syshaptic driver
haptic->neffects = device->driver->NumEffects(device);
haptic->nplaying = device->driver->NumEffectsPlaying(device);
haptic->supported = device->driver->GetFeatures(device);
haptic->naxes = device->driver->NumAxes(device);
// outside of SYS_HAPTIC
haptic->instance_id = 255;
list_node->haptic = haptic;
list_node->next = NULL;
// grab a joystick ref so that it doesn't get fully destroyed before the haptic is closed
SDL_OpenJoystick(SDL_GetJoystickID(joystick));
SDL_LockMutex(haptic_list_mutex);
if (haptic_list_head == NULL) {
haptic_list_head = list_node;
} else {
haptic_list_node *cur = haptic_list_head;
while(cur->next != NULL) {
cur = cur->next;
}
cur->next = list_node;
}
SDL_UnlockMutex(haptic_list_mutex);
return true;
}
}
return SDL_SetError("No supported HIDAPI haptic driver found for joystick");
}
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
SDL_HIDAPI_HapticDevice *device;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return false;
}
device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
if (joystick == device->joystick) {
return true;
}
return false;
}
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
{
haptic_list_node *cur, *last;
SDL_LockMutex(haptic_list_mutex);
cur = haptic_list_head;
last = NULL;
while (cur != NULL) {
if (cur->haptic == haptic) {
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
device->driver->Close(device);
// a reference was grabbed during open, now release it
SDL_CloseJoystick(device->joystick);
if (cur == haptic_list_head) {
haptic_list_head = cur->next;
} else {
last->next = cur->next;
}
SDL_free(device->ctx);
SDL_free(device);
SDL_free(cur);
SDL_UnlockMutex(haptic_list_mutex);
return;
}
last = cur;
cur = cur->next;
}
SDL_UnlockMutex(haptic_list_mutex);
}
void SDL_HIDAPI_HapticQuit(void)
{
// the list is cleared in SDL_haptic.c
if (haptic_list_mutex != NULL) {
SDL_DestroyMutex(haptic_list_mutex);
haptic_list_mutex = NULL;
}
}
SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->CreateEffect(device, base);
}
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->UpdateEffect(device, id, data);
}
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->RunEffect(device, id, iterations);
}
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->StopEffect(device, id);
}
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
device->driver->DestroyEffect(device, id);
}
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->GetEffectStatus(device, id);
}
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->SetGain(device, gain);
}
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->SetAutocenter(device, autocenter);
}
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->Pause(device);
}
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->Resume(device);
}
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->StopEffects(device);
}
#endif //SDL_JOYSTICK_HIDAPI
@@ -0,0 +1,48 @@
/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
All hid command sent and effect rendering are ported from https://github.com/berarma/new-lg4ff
*/
#ifndef SDL_hidapihaptic_h_
#define SDL_hidapihaptic_h_
bool SDL_HIDAPI_HapticInit(void);
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic);
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick);
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
void SDL_HIDAPI_HapticQuit(void);
SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data);
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations);
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id);
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic);
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic);
#endif //SDL_hidapihaptic_h_
@@ -0,0 +1,70 @@
/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_hidapihaptic_c_h_
#define SDL_hidapihaptic_c_h_
#include "SDL3/SDL_haptic.h"
#include "SDL3/SDL_joystick.h"
#include "../SDL_syshaptic.h"
#include "../../joystick/SDL_joystick_c.h" // accessing _SDL_JoystickDriver
#include "../../joystick/SDL_sysjoystick.h" // accessing _SDL_Joystick
#define SDL_HAPTIC_HIDAPI_LG4FF
typedef struct SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriver;
typedef struct SDL_HIDAPI_HapticDevice
{
SDL_Haptic *haptic; /* related haptic ref */
SDL_Joystick *joystick; /* related hidapi joystick */
SDL_HIDAPI_HapticDriver *driver; /* driver to use */
void *ctx; /* driver specific context */
} SDL_HIDAPI_HapticDevice;
struct SDL_HIDAPI_HapticDriver
{
bool (*JoystickSupported)(SDL_Joystick *joystick); /* return true if haptic can be opened from the joystick */
void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
/* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
void (*Close)(SDL_HIDAPI_HapticDevice *device); /* cleanup resources allocated during Open, do NOT free driver context created in Open */
/* below mirror SDL_haptic.h effect interfaces */
int (*NumEffects)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can store */
int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
SDL_HapticEffectID (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, const SDL_HapticEffect *data); /* returns true on success, false on error */
bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, Uint32 iterations); /* returns true on success, false on error */
bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id); /* returns true on success, false on error */
void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id);
bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id); /* returns true if playing, false if not playing or on error */
bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns true on success, false on error */
bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* autocenter 0 - 100, returns true on success, false on error */
bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
};
extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
#endif //SDL_joystick_c_h_
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